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	<title>Effect On Entity - Revision history</title>
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		<title>Silvematt: Created page with &quot;In this page we are going to take a look at &lt;nowiki&gt;''Effects On Entity''&lt;/nowiki&gt;, the system the RPG Creation Kit uses to alter the Health, Stamina, Mana and Attributes of an entity. If you ever made a Health Potion, a poison or an enchanted sword, you already used them. Effects are a building block used all over the kit, so it is a good idea to understand how they work.  ==Where Effects Are Used==  You will find an &quot;Effects&quot; list in three places mainly:  *'''Consumabl...&quot;</title>
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		<updated>2026-07-18T00:16:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;In this page we are going to take a look at &amp;lt;nowiki&amp;gt;&amp;#039;&amp;#039;Effects On Entity&amp;#039;&amp;#039;&amp;lt;/nowiki&amp;gt;, the system the RPG Creation Kit uses to alter the Health, Stamina, Mana and Attributes of an entity. If you ever made a Health Potion, a poison or an enchanted sword, you already used them. Effects are a building block used all over the kit, so it is a good idea to understand how they work.  ==Where Effects Are Used==  You will find an &amp;quot;Effects&amp;quot; list in three places mainly:  *&amp;#039;&amp;#039;&amp;#039;Consumabl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In this page we are going to take a look at &amp;lt;nowiki&amp;gt;''Effects On Entity''&amp;lt;/nowiki&amp;gt;, the system the RPG Creation Kit uses to alter the Health, Stamina, Mana and Attributes of an entity. If you ever made a Health Potion, a poison or an enchanted sword, you already used them. Effects are a building block used all over the kit, so it is a good idea to understand how they work.&lt;br /&gt;
&lt;br /&gt;
==Where Effects Are Used==&lt;br /&gt;
&lt;br /&gt;
You will find an &amp;quot;Effects&amp;quot; list in three places mainly:&lt;br /&gt;
&lt;br /&gt;
*'''Consumable Items''': the effects are executed on the entity that uses the item, this is how potions and food work.&lt;br /&gt;
*'''Spells''': a spell has two lists, &amp;quot;On Caster Effects&amp;quot; executed on who casts the spell, and &amp;quot;On Target Effects&amp;quot; executed on who is hit by it.&lt;br /&gt;
*'''Enchanting Recipes''': the effects are constant and stay active as long as the enchanted item is equipped (see [[Crafting &amp;amp; Enchanting]]).&lt;br /&gt;
&lt;br /&gt;
Effects work on any entity that has an &amp;quot;Entity Attributes&amp;quot; component, so they apply to the Player but also to NPCs and creatures.&lt;br /&gt;
&lt;br /&gt;
==The Fields==&lt;br /&gt;
&lt;br /&gt;
[[File:Eoe 1.png|773x773px]]&lt;br /&gt;
&lt;br /&gt;
For each effect you can set:&lt;br /&gt;
&lt;br /&gt;
*'''Effect Type''': what the effect does, see the list below.&lt;br /&gt;
*'''On Attribute''': only used by the Attribute types, it is the attribute to alter (Strength, Dexterity, Agility, Constitution, Speed, Endurance, Charisma...).&lt;br /&gt;
*'''Duration''': the duration of the effect in seconds, see below since the meaning changes a bit depending on the type.&lt;br /&gt;
*'''Magnitude''': the strength of the effect, how many points are added, removed or recovered.&lt;br /&gt;
*'''Icon''': the icon shown in the effects UI.&lt;br /&gt;
*'''Show In Effects UI''': if the effect should appear in the effects UI of the Player.&lt;br /&gt;
&lt;br /&gt;
==Effect Types==&lt;br /&gt;
&lt;br /&gt;
The types are divided in three families, each one available for Health, Stamina, Mana and Attributes.&lt;br /&gt;
&lt;br /&gt;
===Restore===&lt;br /&gt;
&lt;br /&gt;
Restore recovers the current value, it is the classic potion effect. With a Duration of 0 the whole Magnitude is recovered instantly, with a Duration greater than 0 the Magnitude is spread over the seconds of the duration, so a &amp;quot;Restore Health&amp;quot; with Magnitude 50 and Duration 5 heals 10 points per second for 5 seconds. Restore used on an attribute is not really used or useful as of now.&lt;br /&gt;
&lt;br /&gt;
===Fortify===&lt;br /&gt;
&lt;br /&gt;
Fortify temporarily raises a value: the Max Health, Max Stamina, Max Mana or an Attribute is increased by the Magnitude as soon as the effect starts, and Duration expires. A &amp;quot;Fortify Strength&amp;quot; with Magnitude 5 and Duration 60 gives +5 Strength for one minute.&lt;br /&gt;
&lt;br /&gt;
If you set the Duration to 0, the bonus is applied instantly and never removed, so you can use it to create permanent rewards, such as an elixir that gives +1 Str, or an Ogre Root (if you get this reference, you're a real one!).&lt;br /&gt;
&lt;br /&gt;
===Damage===&lt;br /&gt;
&lt;br /&gt;
Damage is the opposite:&lt;br /&gt;
*'''Damage Health / Stamina / Mana''' lower Magnitude spread over the Duration exactly like Restore. This is how you make a poison that deals its damage over several seconds. With a Duration of 0 the whole damage is applied instantly.&lt;br /&gt;
*'''Damage Attribute''' lowers an Attribute by the Magnitude for the Duration, then gives it back, like a curse that weakens the target for a while.&lt;br /&gt;
&lt;br /&gt;
==The Effects UI==&lt;br /&gt;
&lt;br /&gt;
[[File:Eoe 2.png]]&lt;br /&gt;
&lt;br /&gt;
When an effect with a duration is running, it can show on screen in the effects UI and the active effects are also listed in the &amp;quot;Active Effects&amp;quot; section of the Character tab of the inventory. The icon is not referenced directly, but by its ID in the Icons Database. &lt;br /&gt;
&lt;br /&gt;
So if you want  a new icon for your effect, remember add it first to the &amp;quot;Icons Database File&amp;quot; asset otherwise the icon will not be found in the dropdown list:&lt;br /&gt;
&lt;br /&gt;
[[File:Eoe 3.png|911x911px]]&lt;br /&gt;
&lt;br /&gt;
Two things to keep in mind:&lt;br /&gt;
*Effects are paused while the game is pause out a poison by sitting in the inventory or any other menu.&lt;br /&gt;
*Active effects are written on the Save File, so an effect that is halfway through its duration will resume from that point when the game is loaded.&lt;br /&gt;
&lt;br /&gt;
==A Note About Enchantments==&lt;br /&gt;
Enchanting Recipes only accept the Fortify and Damage types, because the effect of an enchantment is constant: it is applied when the item is equipped and removed when it is unequipped, and the Duration is ignored. &amp;quot;Restore&amp;quot; types cannot be used.&lt;/div&gt;</summary>
		<author><name>Silvematt</name></author>
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