Difference between revisions of "Consumable Item"

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[[File:Cons itm 1.png|thumb|"Cheese Wheel" Consumable Item in the RCK Editor.]]
[[File:Cons itm 1.png|thumb|"Cheese Wheel" Consumable Item in the RCK Editor.]]
A Consumable Item is an [[Items|Item]] that can be consumed by the Player or NPCs to receive some Effects.
A Consumable Item is an [[Items|Item]] that can be consumed by the Player or NPCs to receive some [[Effect On Entity|Effects]].


A Consumable can be consumed inside the Inventory by left clicking on it, when this will happen, the Player/NPC will be subject to the related effects of the item.
A Consumable can be consumed inside the Inventory by left clicking on it, when this will happen, the Player/NPC will be subject to the related effects of the item.


* '''On Use Effects:''' The Effects On Entity the consumer will receive, such as + 20 Health or + 20 Stamina:
* '''On Use Effects:''' The [[Effect On Entity|Effects On Entity]] the consumer will receive, such as + 20 Health or + 20 Stamina:
** '''Effect Type''': the type of the effect.
** '''Effect Type''': the type of the effect.
** '''Duration''': how long the effect will last before applying the magnitude.
** '''Duration''': how long the effect will last before applying the magnitude.
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You should always use '''Tooltips''' with consumables as it is the default way to describe to the Player what the Consumable Effect will be.
You should always use '''Tooltips''' with consumables as it is the default way to describe to the Player what the Consumable [[Effect On Entity|Effect]] will be.

Revision as of 18:41, 12 February 2022

"Cheese Wheel" Consumable Item in the RCK Editor.

A Consumable Item is an Item that can be consumed by the Player or NPCs to receive some Effects.

A Consumable can be consumed inside the Inventory by left clicking on it, when this will happen, the Player/NPC will be subject to the related effects of the item.

  • On Use Effects: The Effects On Entity the consumer will receive, such as + 20 Health or + 20 Stamina:
    • Effect Type: the type of the effect.
    • Duration: how long the effect will last before applying the magnitude.
    • Magnitude: the magnitude of the effect.
    • Show in effects UI: check this box if you want to show on the UI that this effect is active.
  • Is Consumable: check this box if this item can be consumed.


You should always use Tooltips with consumables as it is the default way to describe to the Player what the Consumable Effect will be.