Difference between revisions of "Mutable"
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(Created page with "thumb|''Mutable_FirstMainQuest_Goto'' in the cell "Virrihael (0,1)". Mutables are a special kind of Object in the RPG Creation Kit that allow to show/hide GameObjects in base of the state of the mutable, that is represented by a simple value true or false. They are saved on the Save File and they serve two important purposes: * '''Transforming an Object into another.''' For example, there are 2 models of the same statue, one that has the statue i...") |
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* '''Transforming an Object into another.''' For example, there are 2 models of the same statue, one that has the statue intact, the other one broken - after a quest the statue has to be broken - the Mutable allows to remember when the intact statue needs to be active and when it needs to be replaced by the broken one. | * '''Transforming an Object into another.''' For example, there are 2 models of the same statue, one that has the statue intact, the other one broken - after a quest the statue has to be broken - the Mutable allows to remember when the intact statue needs to be active and when it needs to be replaced by the broken one. | ||
* '''Enabling/Disabling GameObjects''' while having their state saved on the save file. | * '''Enabling/Disabling GameObjects''' while having their state saved on the save file. | ||
The important thing to notice is that '''you can mutate a Mutable anytime, [[Events And Consequences|anywhere]]''', and you can also '''revert its state''' to its original state (and mutate again) an undefined amount of times. |
Revision as of 00:09, 26 August 2023
Mutables are a special kind of Object in the RPG Creation Kit that allow to show/hide GameObjects in base of the state of the mutable, that is represented by a simple value true or false.
They are saved on the Save File and they serve two important purposes:
- Transforming an Object into another. For example, there are 2 models of the same statue, one that has the statue intact, the other one broken - after a quest the statue has to be broken - the Mutable allows to remember when the intact statue needs to be active and when it needs to be replaced by the broken one.
- Enabling/Disabling GameObjects while having their state saved on the save file.
The important thing to notice is that you can mutate a Mutable anytime, anywhere, and you can also revert its state to its original state (and mutate again) an undefined amount of times.