A First Look, Part 1

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Revision as of 15:39, 13 February 2022 by Silvematt (talk | contribs) (Created page with "In this tutorial we will deeply examine a quest from the Demo, which is "'''Every Dead Man's Nightmare'''", if you have not played this quest, do it before proceeding with the tutorial. This is a long article where most of the elements of the RCK are used and explained, or at least mentioned, so make sure you have plenty of time before going forward. The Quest goes this way: The Player arrives to the North-East village and notices a board with some notes hanged on it....")
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In this tutorial we will deeply examine a quest from the Demo, which is "Every Dead Man's Nightmare", if you have not played this quest, do it before proceeding with the tutorial. This is a long article where most of the elements of the RCK are used and explained, or at least mentioned, so make sure you have plenty of time before going forward.

The Quest goes this way:


The Player arrives to the North-East village and notices a board with some notes hanged on it. He gets near and examine them, the note is written by "Mother Nebivia", the priestess who runs the Curch, apparently there is a man who is digging graves and stealing the goods buried with the dead people at the cementary. The Player picks up the note, and the Quest starts. The first objective is to speak to Mother Nebivia, which will give the Player more details about what is going on, then the Player is sent to check the cementary.

When he arrives, he will see the Thief digging a grave. When the player will get closer, the thief will stop digging and talk to the player. Here the player can decide what to do, the quest can end in three ways:

  • The player accepts a bribe form the Thief.
  • The player kills the Thief.
  • The player convinces the Thief to stop doing what he's doing.

If the Player accepts the bribe, the quest ends straight away.

If the player kills or convince the thief to go away, he will have to report the news to Mother Nebivia, that will give him a reward and end the quest.


This quest utilizes almost all the features that the RCK has to offer, that is why I've picked it as the quest to deeply analyze, because if you understand how is it made, you'll understand how the RPG Creation Kit really works.