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- 19:38, 29 August 2023 World Streamer (hist | edit) [114 bytes] Silvematt (talk | contribs) (Created page with "World Streaming is explained in the section "How do Exterior Worldspaces work?"") Tag: Visual edit
- 16:00, 26 August 2023 Items Ownership, Metadata and Stealing (hist | edit) [5,441 bytes] Silvematt (talk | contribs) (Created page with "thumb|An Item In World owned by ''Adelinde Venturia'' The Update '''1.6''' of the RPG Creation Kit brought a new essential component for the '''Items''' System that is '''metadata''', this component allows for items ownership, stealing and pickpocketing. The metadata, regarding the Items, allows us to store unique information about a single '''instance''' of an Item, for example, who's the owner of that item, what are the conditions of the i...") Tag: Visual edit
- 00:02, 26 August 2023 Goto (hist | edit) [1,904 bytes] Silvematt (talk | contribs) (Created page with "thumb|''FirstMainQuest_Goto'' that allows the player to automatically receive the first Main Quest when a new character spawns in the world for the first time. A Goto Object is an object, most of the times invisible, with a Trigger Collider that triggers Events and Consequences when the player or an entity such as the AI enters that collider. It is used to trigger actions upon reaching a certain location. Elements: * '''...") Tag: Visual edit
- 23:52, 25 August 2023 Result Scripts (hist | edit) [480 bytes] Silvematt (talk | contribs) (Created page with "A Result Script is a special type of script that runs as a result of certain events that happen in the RPG Creation Kit, such as when Dialogue Lines are said, when Goto locations are reached or when Interactive Objects are used. You can create a Result Script by right-clicking in the Project Window -> Create -> RPG Creation Kit -> C# -> Quests -> New Result Script. Once created, the script will be available for selection in a "Result Script" refer...") Tag: Visual edit
- 23:42, 25 August 2023 Mutable (hist | edit) [2,266 bytes] Silvematt (talk | contribs) (Created page with "thumb|''Mutable_FirstMainQuest_Goto'' in the cell "Virrihael (0,1)". Mutables are a special kind of Object in the RPG Creation Kit that allow to show/hide GameObjects in base of the state of the mutable, that is represented by a simple value true or false. They are saved on the Save File and they serve two important purposes: * '''Transforming an Object into another.''' For example, there are 2 models of the same statue, one that has the statue i...") Tag: Visual edit
- 18:59, 25 August 2023 Changing the New Game Starting Location (hist | edit) [3,834 bytes] Silvematt (talk | contribs) (Created page with "In this article we are going to see how to change the Starting Location the player spawns in when you create a New Character in the RPG Creation Kit. Instead of spawning outside the City gates, we'll make our player spawn in the Tavern. == Locating the Settings == What we need to do is pretty simple and requires a small edit to a file. Open the file '''RCKSettings.cs''' located in your project folder and locate the line: ''// NEW GAME START'' File:Newstart 1.png...") Tag: Visual edit
- 18:05, 25 August 2023 Community Made Tutorials (hist | edit) [926 bytes] Silvematt (talk | contribs) (Created page with "This page contains all the links to videos and articles of tutorials made by the community for the community! If you wish to make a tutorial about any part of the RPG Creation Kit, please do! And send it on [https://discord.gg/a2W97RtkDx Discord], it will be added to this page. == '''[ARTICLE]''' Adding Visual Scripting to Quests by '''Warspawn''' == [https://drive.google.com/file/d/1BUqakOkdCKZYncLJvU9NsUOxDHZk0OYJ/view Link here]") Tag: Visual edit
- 13:40, 21 August 2023 Creating a New Persistent Reference AI (hist | edit) [5,081 bytes] Silvematt (talk | contribs) (Created page with "In this tutorial we are going to see how you can add a new Persistent Reference AI. To know more about Persistent References, refer to this article. We will make a guard that will follow the ''WandererMerchant001'' on his path. == Creating the New NPC == To create the new guard, I'm going to duplicate the NPC "CityGuard001" and do the following changes: * Change its '''ID''' to '''WandererGuard001.''' * Change its '''Name''' to '''Wanderer...") Tag: Visual edit
- 10:06, 21 August 2023 Creating a New Looting Point (hist | edit) [2,100 bytes] Silvematt (talk | contribs) (Created page with "In this tutorial we are going to create a new Looting Point, starting from an empty 3D Model, and place few items in it. == Setting up the GameObject == Open a Cell, such as the "CityInterior" and drag and drop your 3D Model in the world, making it a Looting Point is just few clicks away: 1) Set its Tag to "'''RPG Creation Kit/Looting Point'''". 2) Add a Physical Collider (non-trigger) to it. 3) Add a "'''Looting Point'''" component to it. 4) Add an "'''Inventor...") Tag: Visual edit
- 09:35, 21 August 2023 Persistent References (hist | edit) [10,242 bytes] Silvematt (talk | contribs) (Created page with "Persistent References are a special kind of GameObjects in the RCK that '''are always loaded and present while the game is running.''' Generally, a GameObject such as an AI, a chest or an item in world exists in a scene, such as an Interior cell, and is accessible only if that Interior cell is loaded. This can be the intended behavior for many situations, but there are others where you may want to access or modify GameObjects that are not in a loaded cell. This is...") Tag: Visual edit
- 17:54, 14 June 2023 Adding New Animations to NPCs dialogues (hist | edit) [2,519 bytes] Silvematt (talk | contribs) (Created the page) Tag: Visual edit