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  • 16:34, 27 July 2026Harvestables (hist | edit) ‎[4,148 bytes]Silvematt (talk | contribs) (Created page with "thumb|''HARVESTABLE_GreenHerb'' placed in the "TutorialsCave" cell. Harvestables are ingredient sources placed in the world (plants, herbs, mushrooms, ore veins, etc) that the Player can harvest to obtain Items. When a Harvestable is harvested, its Loot Table is rolled and the resulting items are added directly to the Player's inventory, the object switches to its ''harvested'' visual and it '''regrows''' after a given amo...") Tag: Visual edit
  • 21:40, 18 July 2026Door (hist | edit) ‎[7,026 bytes]Silvematt (talk | contribs) (Created page with "thumb|218x218px|A Door in the RPG Creation Kit. '''Doors''' are interactive Objects that the Player and NPCs can open, close and travel through. In the RPG Creation Kit there are two kinds of Doors: *'''Opening Doors:''' regular doors that simply open and close in place, playing an animation. *'''Teleport Doors:''' doors that bring the Player and AI to another Cell, such as the entrance of a house that leads to its Interior cell. These are what...") Tag: Visual edit
  • 11:35, 18 July 2026Alert Message (hist | edit) ‎[4,143 bytes]Silvematt (talk | contribs) (Created page with "The '''Alert Message''' is the pop-up text used to notify the Player that something happened in the game. It's what appears on screen when you gain XP ("+100 XP"), when you receive items ("Iron Bow added!"), when you learn a new spell ("You learn: Fireball") and in many other situations. File:Alertmsg 1.pngThe Alert Message is part of the Player's UI, you can find it inside the ''RckPlayer'' prefab, and it is exposed as a singleton ('''AlertMessage.instance'''), so...") Tag: Visual edit
  • 11:24, 18 July 2026Rck AI Editor (hist | edit) ‎[7,743 bytes]Silvematt (talk | contribs) (Created page with "The '''Rck AI Editor''' is the tool used to create and edit the NPCs of your game. You can open it from the toolbar, under '''RPG Creation Kit > RckAI Editor'''. 583x583px In the RPG Creation Kit, NPCs exist as '''prefabs''' stored in ''Assets/RPG Creation Kit/Prefab Library/AI/''. The Rck AI Editor works directly on those prefabs: everything you change and save from this window is applied to the prefab itself, so every instance of that NPC p...") Tag: Visual edit
  • 10:54, 18 July 2026NPC Action Point (hist | edit) ‎[10,366 bytes]Silvematt (talk | contribs) (Created page with "thumb|260x260px|An NPC Action Point placed in the first dungeon that allows the NPC to rest on a chair. '''NPC Action Points''' are special Objects placed in the world that NPCs can use to '''perform actions''', such as sitting on a chair, leaning on a wall or a counter, working on a farm or sleeping in a bed. They are what makes NPCs feel alive while they are not doing anything else, instead of standing still or wandering around, an NPC can reach...") Tag: Visual edit
  • 00:46, 18 July 2026Crafting & Enchanting (hist | edit) ‎[6,843 bytes]Silvematt (talk | contribs) (Created page with "In this tutorial we are going to take a look at the new '''Crafting''' and '''Enchanting''' systems, features that came with '''Update 2.1'''. Crafting allows the Player to turn ingredients into new items at a Crafting Station, Enchanting allows the Player to apply magical effects to weapons and armors at an Enchanting Station. Both systems are recipe based, so all you have to do is create the recipe assets and place a station in the world. ==How...") Tag: Visual edit
  • 00:16, 18 July 2026Effect On Entity (hist | edit) ‎[4,165 bytes]Silvematt (talk | contribs) (Created page with "In this page we are going to take a look at <nowiki>''Effects On Entity''</nowiki>, the system the RPG Creation Kit uses to alter the Health, Stamina, Mana and Attributes of an entity. If you ever made a Health Potion, a poison or an enchanted sword, you already used them. Effects are a building block used all over the kit, so it is a good idea to understand how they work. ==Where Effects Are Used== You will find an "Effects" list in three places mainly: *'''Consumabl...") Tag: Visual edit
  • 23:52, 17 July 2026Loot Tables (hist | edit) ‎[6,173 bytes]Silvematt (talk | contribs) (Created page with "In this tutorial we are going to take a look at the new '''Loot Tables''', which allow you to fill your Looting Points (chests, corpses, containers) with randomly generated items instead of placing every item by hand. You can also make the loot scale with the level of the Player. ==How Loot Tables Work== A Loot Table is an asset that describes what a container ''may'' contain. When the Player opens a Looting Point for the first time, th...") Tag: Visual edit