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Combined display of all available logs of RPG Creation Kit. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 22:16, 9 March 2022 Silvematt talk contribs uploaded File:Cnap 1.png
- 22:16, 9 March 2022 Silvematt talk contribs created page File:Cnap 1.png
- 14:39, 9 March 2022 Silvematt talk contribs created page File:Yfq n 21.png
- 14:39, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 21.png
- 14:34, 9 March 2022 Silvematt talk contribs uploaded File:Yfq 20 n.png
- 14:34, 9 March 2022 Silvematt talk contribs created page File:Yfq 20 n.png
- 14:33, 9 March 2022 Silvematt talk contribs created page File:Yfq n 18.png
- 14:33, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 18.png
- 14:29, 9 March 2022 Silvematt talk contribs created page File:Yfq n 17.png
- 14:29, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 17.png
- 12:49, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 16.png
- 12:49, 9 March 2022 Silvematt talk contribs created page File:Yfq n 16.png
- 12:46, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 15.png
- 12:46, 9 March 2022 Silvematt talk contribs created page File:Yfq n 15.png
- 12:46, 9 March 2022 Silvematt talk contribs created page File:Yfq n 14.png
- 12:46, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 14.png
- 12:29, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 13.png
- 12:29, 9 March 2022 Silvematt talk contribs created page File:Yfq n 13.png
- 12:26, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 12.png
- 12:26, 9 March 2022 Silvematt talk contribs created page File:Yfq n 12.png
- 00:14, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 10.png
- 00:14, 9 March 2022 Silvematt talk contribs created page File:Yfq n 10.png
- 00:04, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 8.png
- 00:04, 9 March 2022 Silvematt talk contribs created page File:Yfq n 8.png
- 23:25, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 6.png
- 23:25, 8 March 2022 Silvematt talk contribs created page File:Yfq n 6.png
- 23:20, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 5.png
- 23:20, 8 March 2022 Silvematt talk contribs created page File:Yfq n 5.png
- 22:45, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 4.png
- 22:45, 8 March 2022 Silvematt talk contribs created page File:Yfq n 4.png
- 22:44, 8 March 2022 Silvematt talk contribs created page ToBreakTheQuietQuestScript (Created page with "<pre> using UnityEngine; using RPGCreationKit; using RPGCreationKit.Quests; using RPGCreationKit.AI; using RPGCreationKit.CellsSystem; namespace RPGCreationKit.Quests { public class ToBreakTheQuietQuestScript : QuestScript { RckAI bandit1; RckAI bandit2; // This will start running the CustomUpdate as soon as the quest starts. public void Start() { quest.questScriptExecutionDelay = 1f; RunQuestScrip...") Tag: Visual edit
- 21:40, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 2.png
- 21:40, 8 March 2022 Silvematt talk contribs created page File:Yfq n 2.png
- 21:33, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 1.png
- 21:33, 8 March 2022 Silvematt talk contribs created page File:Yfq n 1.png
- 20:11, 6 March 2022 Silvematt talk contribs created page Conditions System (Created page with "The Conditions System is a feature of the RPG Creation Kit that allows the execution of actions or events that are under certain conditions. You may want a Dialogue Line to be played only if certain conditions are met (such as completing a quest stage), or prevent a Quest to be added if some others are not, those and every other case that have one or more conditional elements can be tackled with the Conditions System. In general, it allows you to branch your quests, st...") Tag: Visual edit
- 19:48, 6 March 2022 Silvematt talk contribs created page Scripting (Created page with "In the RPG Creation Kit, Scripting refers to the process of creating C# Scripts that use '''pre-made''' functions made to interact with the key elements of the Kit. Those pre-made functions are usually contained in the RCKFunctions class and can be used for example to spawn an NPC, open/lock a Door, add or update a Quest, change a Dialogue of an NPC and so on and so forth. Scripting is usually done by few lines of code and very often those line...") Tag: Visual edit
- 19:38, 6 March 2022 Silvematt talk contribs created page RCKFunctions (Created page with "'''RCKFunctions''' is a name of a static class inside the RPG Creation Kit that contains static methods and function to quickly access the key functionalities of the RPG Creation Kit. It is vastly used while Scripting, and it is always recommended you call functions from there, instead of to the direct classes.") Tag: Visual edit
- 19:35, 6 March 2022 Silvematt talk contribs created page Quest Script (Created page with "A Quest Script is a type of script that runs periodically while a Quest is active. Quest Scripts are widely used and are extremely useful when you need to catch an event that can occur at different time, or more specifically, an event that you don't exactly know when it will occur. Quest Script are the standard way, for example, to update quests that requires a certain NPC to be killed, and this situation is the perfect example to its use. We know that the NPC will...") Tag: Visual edit
- 19:13, 6 March 2022 Silvematt talk contribs created page Looting Point (Created page with "thumb|A Chest used as a Looting Point inside the Editor. A Looting Point is a special type of Object inside the game that owns an '''Inventory''' and allows entities to store, take and deposit items inside of it. Looting Points are chests, barrels, boxes or even dead corpses of NPCs inside the game. Looting Points store the items the Player or entities puts in it permanently, likewise, the content set at editor-time of a Looting Point is forever go...") Tag: Visual edit
- 19:10, 6 March 2022 Silvematt talk contribs created page File:Lp 1.png
- 19:10, 6 March 2022 Silvematt talk contribs uploaded File:Lp 1.png
- 19:07, 6 March 2022 Silvematt talk contribs created page Item Script (Created page with "An Item Script is a type of script that runs a piece of code when certain events regarding items occurs. Each Item can have only one Item Script set, and the Item Script is set in the 'Configure Item' Window. You can create a Quest Stage Script by right-clicking in the Project Window -> Create -> RPG Creation Kit -> C# -> New Item Script. Item Scripts are extremely useful when you want some things to happen in base of certain events that involve items, s...") Tag: Visual edit
- 18:56, 6 March 2022 Silvematt talk contribs created page Item In World (Created page with "thumb|An Item In World inside the Demo. An Item In World is an object inside the scene that represents an Item and is usually collectible by the Player. Items In World are also created when the player drops an item from his inventory. Items in World are nothing more than GameObjects with specific components, they can be created quickly with the aid of the Item In World Creation Wizard. Refer to any of this tutorials to know how to create Items In Wor...") Tag: Visual edit
- 18:52, 6 March 2022 Silvematt talk contribs created page File:Iiw1.png
- 18:52, 6 March 2022 Silvematt talk contribs uploaded File:Iiw1.png
- 18:46, 6 March 2022 Silvematt talk contribs created page Quest Stage Script (Created page with "A Quest Stage Script is a type of script that runs when a certain Quest Stage has been reached. Quest Stage Scripts are essential elements of the RPG Creation Kit as they allow the execution of code at per-determined and certain moments, in opposition of the Quest Scripts that runs at regular intervals while a quest is active. You can create a Quest Stage Script by right-clicking in the Project Window -> Create -> RPG Creation Kit -> C# -> Quests -> Quest St...") Tag: Visual edit
- 18:38, 6 March 2022 Silvematt talk contribs created page Databases (Created page with "Databases are assets that contains a collection of elements stored by IDs. Databases are the way Dialogues, Items, Behaviours and other elements are retrieved by ID while the game is running. Whenever we want to add an item to an inventory, or change the Dialogue of an NPC, or get and spawn an NPC in the first place, we are allowed to do that thanks to the Databases. There are 9 types of databases, each of one contains their own collection of elements. * '''AI Databas...") Tag: Visual edit
- 18:38, 6 March 2022 Silvematt talk contribs created page File:Db1.png
- 18:37, 6 March 2022 Silvematt talk contribs uploaded File:Db1.png