Quest
A Quest is the structure that allows you to create missions and storylines for your game. Quest Development is divided in two stages, creating the skeleton of the quest, and developing the Quest inside the game.
The Skeleton of the Quest is created through the Quest Editor Window by describing and creating the Quest Stages, while the development of the quest (the actual things that happens in the game) are carried by Dialogues, NPCs, Items, Behaviours and in general any other element of the RPG Creation Kit.
A Quest can serve several different purposes, it can act as a main quest, side quest, guild quest or any other type of quest you can imagine. Storylines and questlines are created by concatenating quests one after the other in the game.
As it happens for the Demo, you can easily create a branched storyline, where the player can decide what to do and how to shape the world. While joining one side may prevent the other side's quests to be played, you can still fill the world with secondary quests or secondary storylines that lives by their own.
To create a New Quest, right click in the Project Window -> Create -> RPG Creation Kit -> Quests-> New Quest
To open a Quest inside the Quest Editor Window, simply click the "Configure Quest" button in the inspector while a quest is selected.
Quest Data
The Quest Data refers to the first tab of the Quest Editor Window and it represents the base information of the quest, such as its ID, Name, Description, and so on. Let's analyze every element in detail: