Creating a New Melee Weapon

From RPG Creation Kit
Revision as of 21:38, 10 March 2022 by Silvematt (talk | contribs) (Created page with "In this tutorial we are going to see how to add a new Meele Weapon in the game. In particular we are going to add a one-handed sword that the Player and NPCs will be able to use. I'm going to use [https://sketchfab.com/3d-models/chevalier-sword-b2662f2666a844e8a1bd0e7c4a7672d8 this model] made by [https://sketchfab.com/rubenve rubenve]. == Creating the Prefabs == thumb|229x229px|The base Prefab of our weapon. The first thing you need to do is to drop...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

In this tutorial we are going to see how to add a new Meele Weapon in the game.

In particular we are going to add a one-handed sword that the Player and NPCs will be able to use. I'm going to use this model made by rubenve.

Creating the Prefabs

The base Prefab of our weapon.

The first thing you need to do is to drop your weapon in the scene and apply the material. Once you did that, prefab the weapon as "ChevalierSwordPrefab", we are going to use this prefab as a base for the other ones we need to create.

We are going to need 3 Prefabs for this weapon:

  • Item In World
  • Weapon On Hand: which will allow for the collision detection.
  • Weapon Sheathed: which is displayed on the NPCs when they are not in combat.


We are going to start with the Weapon On Hand

Creating the Weapon On Hand