Files, Content and Layout

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In this page we will analyze a bit the content, files and the layout of the RPG Creation Kit.

Some Rules & Recommendations

Before going through this article, here few things that you should take as rules.

When any file or GameObject has as both prefix and suffix the character "_" it means that you should never rename the file/GameObject because its name is used in scripts, and editing it would need editing the scripts as well.

There are few files that are like that, here are some examples:

  • "_WoldLoader_" (SceneAsset)
  • "_MainMenu" (SceneAsset)
  • "_HeadPos_" (GameObject


The RPG Creation Kit contains a lot of different files most of which are Scriptable Objects, those can be Items, Weapons, Dialogues, Quests, BehaviourTrees, or other files, in general, they're prefixed by square parenthesis [], like the following files:

  • [AMMO] IronArrow
  • [ARMOR] Clothes1_Vest
  • [QUEST] Judge, Jury, And Executioner
  • [CELL] CityInterior


It is always a good idea to have expressive names and to keep the project clean, using folders and organizing the files in a good way. The Editor Windows that the RPG Creation Kit contains are extremely useful and will help you a lot, but when the project will grow if your files are scattered all around it will be difficult to find stuff quickly and efficiently.