User contributions for Silvematt
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- 23:53, 25 August 2023 diff hist +20 m Events And Consequences current Tag: Visual edit
- 23:52, 25 August 2023 diff hist +480 N Result Scripts Created page with "A Result Script is a special type of script that runs as a result of certain events that happen in the RPG Creation Kit, such as when Dialogue Lines are said, when Goto locations are reached or when Interactive Objects are used. You can create a Result Script by right-clicking in the Project Window -> Create -> RPG Creation Kit -> C# -> Quests -> New Result Script. Once created, the script will be available for selection in a "Result Script" refer..." current Tag: Visual edit
- 23:47, 25 August 2023 diff hist +6 N File:Goto-2.png current
- 23:44, 25 August 2023 diff hist +6 N File:Goto 1.png current
- 23:42, 25 August 2023 diff hist +4 Changing the New Game Starting Location →Extra: Starting Quest not starting? Tag: Visual edit
- 23:42, 25 August 2023 diff hist +761 N Mutable Created page with "thumb|''Mutable_FirstMainQuest_Goto'' in the cell "Virrihael (0,1)". Mutables are a special kind of Object in the RPG Creation Kit that allow to show/hide GameObjects in base of the state of the mutable, that is represented by a simple value true or false. They are saved on the Save File and they serve two important purposes: * '''Transforming an Object into another.''' For example, there are 2 models of the same statue, one that has the statue i..." Tag: Visual edit
- 23:36, 25 August 2023 diff hist +9 N File:Mutable 1.png current
- 23:21, 25 August 2023 diff hist −1 m Main Page Tag: Visual edit
- 23:21, 25 August 2023 diff hist +23 Main Page Added mutables Tag: Visual edit
- 23:21, 25 August 2023 diff hist +4 m Persistent References →Persistent References vs SaveFile Edits current Tag: Visual edit
- 22:50, 25 August 2023 diff hist +1,651 Update the Cells current Tag: Visual edit
- 22:45, 25 August 2023 diff hist +13 N File:Updatecells 2.png current
- 22:36, 25 August 2023 diff hist +13 N File:Updatecells 1.png current
- 19:55, 25 August 2023 diff hist +53 m Events And Consequences →See also: Tag: Visual edit
- 19:53, 25 August 2023 diff hist +1,196 Changing the New Game Starting Location →Extra: Starting Quest not starting? Tag: Visual edit
- 18:59, 25 August 2023 diff hist +43 m Changing the New Game Starting Location →Locating the Settings Tag: Visual edit
- 18:59, 25 August 2023 diff hist +2,591 N Changing the New Game Starting Location Created page with "In this article we are going to see how to change the Starting Location the player spawns in when you create a New Character in the RPG Creation Kit. Instead of spawning outside the City gates, we'll make our player spawn in the Tavern. == Locating the Settings == What we need to do is pretty simple and requires a small edit to a file. Open the file '''RCKSettings.cs''' located in your project folder and locate the line: ''// NEW GAME START'' File:Newstart 1.png..." Tag: Visual edit
- 18:58, 25 August 2023 diff hist +9 N File:Newgame 5.png current
- 18:55, 25 August 2023 diff hist +9 N File:Newgame 4.png current
- 18:51, 25 August 2023 diff hist +9 N File:Newgame 3.png current