Converting Materials to HDRP
In this page I will explain how to correctly import the RPG Creation Kit in a fresh project that uses HDRP, and how to quickly fix all the pink materials references you may have.
Importing the RCK's Project Settings
During installation you'll get prompted with this window, with every checkbox already checked like this:
If you've just created a new HDRP project and yet have to import the RPG Creation Kit, set the overrides as following:
So that the only boxes checked are:
- DynamicsManager.asset
- EditorBuildSettings.asset
- NavMeshAreas.asset
- TagManager.asset
And click Import. The Unity Editor will begin the import process which may take a while.
Once every asset is imported, you'll get the Text Mesh Pro import pop-up, import both TMP Essentials and Examples & Extra.
First round of converting
Once the RPG Creation Kit has been imported, all the materials will try to fallback to legacy or non-HDRP materials, which will result in the material appearing as pink. If you open any Cell you may be presented with something like this:
To start converting materials to HDRP, open on the toolbar Window->Rendering->HDRP Wizard.
Then scroll at the bottom and click on Convert All Built-In Materials to HDRP:
This will take sometime.
Once it's done, you'll notice that some materials have been fixed, but some are definitely still pink.
This is because some materials in the RPG Creation Kit use a custom shader. Let's fix this.
Downloading the ShaderReplacerWindow
Head here and download this .cs script: https://drive.google.com/file/d/1-TKydhdZWpO56_65fAdrWQMcgTIMH-Ql/view?usp=drive_link
Once you've downloaded it, you need to import it in your project.
The important thing is that it has to sit in a folder named "Editor", you cannot just drop it anywhere.
For example, you can create an "Editor" folder in the root of your project's Asset folder, like this:
So it's Assets/Editor/ShaderReplacerWindow.
Once you've done that, the toolbar should have RPG Creation Kit->Rendering Pipelines->Shader Replacer.
Let's open the Shader Replacer window.
Replacing shaders (1/2)
We need to do two rounds of replacing:
First: set "Find Shader" to be "StandardDoubleSided"
Second: set "Replace With" to be "Standard":
Once this is set, click on the Fix All (Replace Shader) button:
Then, continue to the next section:
Replacing Shaders (2/2)
Now you only need to change the Find Shader again, and set it to "Legacy Shaders/Diffuse".
Replace With should still be the same "Standard".
Again, click on "Fix All (Replace Shaders).
Final Conversion
Open again from the toolbar Window->Rendering->HDRP Wizard.
Then scroll at the bottom and click on Convert All Built-In Materials to HDRP:
Now, every material of the RPG Creation Kit should have been correctly converted to HDRP, and you most of the assets will display correctly.
If you still see some pink assets, you can manually set its material to standard in the Project Window, and run the HDRP Wizard conversion again.




