Difference between revisions of "Events And Consequences"
(Created page with "Events and Consequences are an element of the RPG Creation Kit that allows you to trigger specific behaviors on an array of events called by the RCK. They exist on many other elements of the RCK, including the Dialogue System, Behavior Trees, Interactive Objects, and many others. You have encountered many of the uses of the Events in the Getting Started section, including adding a quest, updating a running one, or triggering consequences....") |
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'''Consequences:''' allows you to trigger behaviors and perform a diverse set of actions/calls on the RCK. | '''Consequences:''' allows you to trigger behaviors and perform a diverse set of actions/calls on the RCK. | ||
'''Result Script:''' allows you to execute scripts. | |||
== See also: == | == See also: == | ||
[[Creating A New Consequence]] | [[Creating A New Consequence]] |
Revision as of 19:55, 25 August 2023
Events and Consequences are an element of the RPG Creation Kit that allows you to trigger specific behaviors on an array of events called by the RCK. They exist on many other elements of the RCK, including the Dialogue System, Behavior Trees, Interactive Objects, and many others.
You have encountered many of the uses of the Events in the Getting Started section, including adding a quest, updating a running one, or triggering consequences.
Quest Dealers: allows you to start quests by specifying the Quest Object and starting stage.
Quest Updaters: allows you to make quest progress by setting the Quest Stage.
Consequences: allows you to trigger behaviors and perform a diverse set of actions/calls on the RCK.
Result Script: allows you to execute scripts.