User contributions for Silvematt
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- 20:58, 13 February 2022 diff hist +2,283 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 20:50, 13 February 2022 diff hist +5 N File:Afl 2.png current
- 20:19, 13 February 2022 diff hist +1,441 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 20:00, 13 February 2022 diff hist +799 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 19:49, 13 February 2022 diff hist +247 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 19:42, 13 February 2022 diff hist −3 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 19:42, 13 February 2022 diff hist +989 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 19:37, 13 February 2022 diff hist +5 N File:Afl 1.png current
- 19:22, 13 February 2022 diff hist +24 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 17:44, 13 February 2022 diff hist +194 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 17:42, 13 February 2022 diff hist +97 Quest →The Current Stage of the Quest current Tag: Visual edit
- 17:37, 13 February 2022 diff hist +23 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 17:34, 13 February 2022 diff hist +211 Quest →The Current Stage of the Quest Tag: Visual edit
- 17:32, 13 February 2022 diff hist +355 Quest →Quest Stages Tag: Visual edit
- 17:29, 13 February 2022 diff hist +1,662 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 16:44, 13 February 2022 diff hist +555 A First Look, Part 1 →Starting the Quest Tag: Visual edit: Switched
- 16:36, 13 February 2022 diff hist +4 Items Tag: Visual edit
- 16:36, 13 February 2022 diff hist −2 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 16:35, 13 February 2022 diff hist −3 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 16:34, 13 February 2022 diff hist +1,930 A First Look, Part 1 Tag: Visual edit
- 16:10, 13 February 2022 diff hist −13 Quest →Creating Quests Tag: Visual edit
- 16:08, 13 February 2022 diff hist +5 Quest Tag: Visual edit
- 15:39, 13 February 2022 diff hist +1,715 N A First Look, Part 1 Created page with "In this tutorial we will deeply examine a quest from the Demo, which is "'''Every Dead Man's Nightmare'''", if you have not played this quest, do it before proceeding with the tutorial. This is a long article where most of the elements of the RCK are used and explained, or at least mentioned, so make sure you have plenty of time before going forward. The Quest goes this way: The Player arrives to the North-East village and notices a board with some notes hanged on it...." Tag: Visual edit
- 15:16, 13 February 2022 diff hist +244 Behaviour current Tag: Visual edit
- 15:10, 13 February 2022 diff hist +27 Files, Content and Layout →Files Tag: Visual edit
- 15:06, 13 February 2022 diff hist +1,179 Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 14:43, 13 February 2022 diff hist 0 MediaWiki:Common.css current
- 13:49, 13 February 2022 diff hist −1 Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 13:48, 13 February 2022 diff hist +39 Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 12:22, 13 February 2022 diff hist +139 m Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 11:54, 13 February 2022 diff hist +224 Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 11:49, 13 February 2022 diff hist +1,384 Behaviour Tag: Visual edit
- 11:24, 13 February 2022 diff hist +1,362 N Behaviour Created page with "A Behaviour is a data structure that represents a bundle of AI instructions that are used to rule the AI actor that is utilizing it. Behaviours are made of Behaviour Trees, which is an AI Model widely used in game development, essentially, they are just a collection of nodes that controls the flow of decision making of the AI. In this article it's not explained how a Behaviour Tree is created or how it works, as there are many articles, explainations and tutorials extre..." Tag: Visual edit
- 10:10, 13 February 2022 diff hist +10 Files, Content and Layout →Files Tag: Visual edit
- 10:06, 13 February 2022 diff hist +415 Files, Content and Layout →Layout Tag: Visual edit
- 10:04, 13 February 2022 diff hist +179 Files, Content and Layout →Files Tag: Visual edit
- 09:58, 13 February 2022 diff hist 0 MediaWiki:Common.css
- 09:58, 13 February 2022 diff hist +237 MediaWiki:Common.css
- 09:57, 13 February 2022 diff hist 0 MediaWiki:Common.css
- 09:57, 13 February 2022 diff hist +2 MediaWiki:Common.css
- 09:56, 13 February 2022 diff hist −132 MediaWiki:Common.css
- 09:56, 13 February 2022 diff hist +4 MediaWiki:Common.css
- 09:55, 13 February 2022 diff hist +312 N MediaWiki:Common.css Created page with "→CSS placed here will be applied to all skins: →Changes the background color of the bottom and left of each page, up to behind half of the logo:: body { background: red; } →Changes the background color behind the top half of the logo and at top of each page:: #mw-page-base { background: red; }"
- 09:48, 13 February 2022 diff hist +213 Quest Tag: Visual edit
- 09:46, 13 February 2022 diff hist +2,646 Quest Tag: Visual edit
- 09:38, 13 February 2022 diff hist +7 N File:Quest 4.png current
- 09:27, 13 February 2022 diff hist +1,629 N Quest Created page with "thumb|"Every Dead Man's Nightmare" Quest seen in the Quest Editor Window. A Quest is the structure that allows you to create missions and storylines for your game. Quest Development is divided in two stages, creating the skeleton of the quest, and developing the Quest inside the game. The Skeleton of the Quest is created through the Quest Editor Window by describing and creating the Quest Stages, while the development of the quest (the actual things..." Tag: Visual edit
- 09:15, 13 February 2022 diff hist +7 N File:Quest 1.png current
- 09:05, 13 February 2022 diff hist +10 Files, Content and Layout →Files Tag: Visual edit
- 09:05, 13 February 2022 diff hist +83 Faction Tag: Visual edit