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Combined display of all available logs of RPG Creation Kit. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 08:37, 19 February 2022 Silvematt talk contribs uploaded File:Npcc 6.png
- 08:37, 19 February 2022 Silvematt talk contribs created page File:Npcc 6.png
- 08:28, 19 February 2022 Silvematt talk contribs created page File:Npcc 4.png
- 08:28, 19 February 2022 Silvematt talk contribs uploaded File:Npcc 4.png
- 08:27, 19 February 2022 Silvematt talk contribs uploaded File:Npcs c3.png
- 08:27, 19 February 2022 Silvematt talk contribs created page File:Npcs c3.png
- 08:20, 19 February 2022 Silvematt talk contribs uploaded File:Npcs creation1.png
- 08:20, 19 February 2022 Silvematt talk contribs created page File:Npcs creation1.png
- 08:12, 19 February 2022 Silvematt talk contribs uploaded File:Npcc 1.png
- 08:12, 19 February 2022 Silvematt talk contribs created page File:Npcc 1.png
- 18:30, 18 February 2022 Silvematt talk contribs uploaded File:Npc c 1.png
- 18:30, 18 February 2022 Silvematt talk contribs created page File:Npc c 1.png
- 10:51, 15 February 2022 Silvematt talk contribs created page NPCs Creation (Created page with "In this tutorial, that comes after A First Look, Part 1 and A First Look, Part 2 we will see how we can add NPCs in the RPG Creation Kit and how they exist in the project. The process is very easy and straightforward, so let's get right into it. == NPCs as Prefabs == thumb|315x315px|The "Rck AI" Inspector that appear while you have an NPC selected inside a scene. In the RPG Creation Kit, NPCs exists as prefabs inside your project. To have N...") Tag: Visual edit
- 10:50, 15 February 2022 Silvematt talk contribs uploaded File:Crnp1.png
- 10:50, 15 February 2022 Silvematt talk contribs created page File:Crnp1.png
- 10:24, 15 February 2022 Silvematt talk contribs uploaded File:Npcsc 1.png
- 10:24, 15 February 2022 Silvematt talk contribs created page File:Npcsc 1.png
- 19:57, 14 February 2022 Silvematt talk contribs created page A First Look, Part 2 (Created page with "We've left Part I of this Tutorial while being in Stage 20, with the Thief approaching and forcing us to dialogue with him, and we've seen that this happened because of the Thief's [https://silvematt.com/URPGCreationKitDocumentation/index.php/Behaviour Behaviour.] We are at the highlight of the quest, from now on the next stage will be determined by the Player's actions. This reveals the fact that Quest Stages are not always to be executed in or...") Tag: Visual edit
- 19:56, 14 February 2022 Silvematt talk contribs moved page A First Look to A First Look, Part 1
- 07:37, 14 February 2022 Silvematt talk contribs created page File:Afl 4.png
- 07:37, 14 February 2022 Silvematt talk contribs uploaded File:Afl 4.png
- 20:50, 13 February 2022 Silvematt talk contribs created page File:Afl 2.png
- 20:50, 13 February 2022 Silvematt talk contribs uploaded File:Afl 2.png
- 19:37, 13 February 2022 Silvematt talk contribs uploaded File:Afl 1.png
- 19:37, 13 February 2022 Silvematt talk contribs created page File:Afl 1.png
- 15:39, 13 February 2022 Silvematt talk contribs created page A First Look (Created page with "In this tutorial we will deeply examine a quest from the Demo, which is "'''Every Dead Man's Nightmare'''", if you have not played this quest, do it before proceeding with the tutorial. This is a long article where most of the elements of the RCK are used and explained, or at least mentioned, so make sure you have plenty of time before going forward. The Quest goes this way: The Player arrives to the North-East village and notices a board with some notes hanged on it....") Tag: Visual edit
- 11:24, 13 February 2022 Silvematt talk contribs created page Behaviour (Created page with "A Behaviour is a data structure that represents a bundle of AI instructions that are used to rule the AI actor that is utilizing it. Behaviours are made of Behaviour Trees, which is an AI Model widely used in game development, essentially, they are just a collection of nodes that controls the flow of decision making of the AI. In this article it's not explained how a Behaviour Tree is created or how it works, as there are many articles, explainations and tutorials extre...") Tag: Visual edit
- 09:55, 13 February 2022 Silvematt talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: Changes the background color of the bottom and left of each page, up to behind half of the logo:: body { background: red; } Changes the background color behind the top half of the logo and at top of each page:: #mw-page-base { background: red; }")
- 09:38, 13 February 2022 Silvematt talk contribs created page File:Quest 4.png
- 09:38, 13 February 2022 Silvematt talk contribs uploaded File:Quest 4.png
- 09:27, 13 February 2022 Silvematt talk contribs created page Quest (Created page with "thumb|"Every Dead Man's Nightmare" Quest seen in the Quest Editor Window. A Quest is the structure that allows you to create missions and storylines for your game. Quest Development is divided in two stages, creating the skeleton of the quest, and developing the Quest inside the game. The Skeleton of the Quest is created through the Quest Editor Window by describing and creating the Quest Stages, while the development of the quest (the actual things...") Tag: Visual edit
- 09:15, 13 February 2022 Silvematt talk contribs uploaded File:Quest 1.png
- 09:15, 13 February 2022 Silvematt talk contribs created page File:Quest 1.png
- 09:00, 13 February 2022 Silvematt talk contribs created page Faction (Created page with "thumb|"GuardsFaction" seen in the RCK Editor. A Faction is a group that entities can belong to. Factions are used to create groups of NPCs and set relationship between them, every faction is joinable by the Player as well at anytime during the game. To create a New Faction, right click in the Project Window -> Create -> RPG Creation Kit -> New Faction. Once you've created a New Faction you can edit it in the inspector or by the use of the Faction...") Tag: Visual edit
- 08:59, 13 February 2022 Silvematt talk contribs uploaded File:Fact 2.png
- 08:59, 13 February 2022 Silvematt talk contribs created page File:Fact 2.png
- 08:55, 13 February 2022 Silvematt talk contribs uploaded File:Fact 1.png
- 08:55, 13 February 2022 Silvematt talk contribs created page File:Fact 1.png
- 21:59, 12 February 2022 Silvematt talk contribs created page File:Rckdialog 4.png
- 21:59, 12 February 2022 Silvematt talk contribs uploaded File:Rckdialog 4.png
- 21:49, 12 February 2022 Silvematt talk contribs created page Dialogues (Created page with "A Dialogue is a structure that holds all the information processed during a conversation between the Player and NPCs, or between NPCs. In the RCK, a Dialogue is composed by Nodes that are connected together, where those nodes can represent the NPC speaking, the Player asking questions or saying things, or special nodes that are used in different occasions. A Dialogue is viewed, created and edited through a Node-Based Editor Window. == Anatomy of a Dialogue == A Dialog...") Tag: Visual edit
- 21:38, 12 February 2022 Silvematt talk contribs created page File:Rckdialog 2.png
- 21:38, 12 February 2022 Silvematt talk contribs uploaded File:Rckdialog 2.png
- 21:34, 12 February 2022 Silvematt talk contribs uploaded File:Rckdialog 1.png
- 21:34, 12 February 2022 Silvematt talk contribs created page File:Rckdialog 1.png
- 19:30, 12 February 2022 Silvematt talk contribs created page Weapon Item (Created page with "thumb|"Iron Axe" Weapon Item displayed in the RCK Editor. A Weapon Item is a type of Item that represents a Weapon that can be used by the Player or NPCs. Weapons are spawned and placed on the character's right or left hand, depending on the weapon type, and some of them can be use in conjunction with shield. * '''Weapon Type:''' the type of the weapon, it can be: File:WEp 2.png The Weapon Type decides how the weapon will be us...") Tag: Visual edit
- 19:28, 12 February 2022 Silvematt talk contribs uploaded File:Weap 3.png
- 19:28, 12 February 2022 Silvematt talk contribs created page File:Weap 3.png
- 19:17, 12 February 2022 Silvematt talk contribs uploaded File:WEp 2.png
- 19:17, 12 February 2022 Silvematt talk contribs created page File:WEp 2.png