User contributions for Silvematt
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- 10:07, 21 August 2023 diff hist +48 Creating a New Looting Point →Looting Point Component current Tag: Visual edit
- 10:06, 21 August 2023 diff hist +34 Main Page Tag: Visual edit
- 10:06, 21 August 2023 diff hist +2,052 N Creating a New Looting Point Created page with "In this tutorial we are going to create a new Looting Point, starting from an empty 3D Model, and place few items in it. == Setting up the GameObject == Open a Cell, such as the "CityInterior" and drag and drop your 3D Model in the world, making it a Looting Point is just few clicks away: 1) Set its Tag to "'''RPG Creation Kit/Looting Point'''". 2) Add a Physical Collider (non-trigger) to it. 3) Add a "'''Looting Point'''" component to it. 4) Add an "'''Inventor..." Tag: Visual edit
- 10:04, 21 August 2023 diff hist +12 N File:Newlooting 4.png current
- 10:04, 21 August 2023 diff hist +12 N File:Newlooting 3.png current
- 10:02, 21 August 2023 diff hist +12 N File:Lootingnew 2.png current
- 09:49, 21 August 2023 diff hist +12 N File:Newlooting 1.gif current
- 09:35, 21 August 2023 diff hist +71 Main Page Tag: Visual edit
- 09:35, 21 August 2023 diff hist +2,200 N Persistent References Created page with "Persistent References are a special kind of GameObjects in the RCK that '''are always loaded and present while the game is running.''' Generally, a GameObject such as an AI, a chest or an item in world exists in a scene, such as an Interior cell, and is accessible only if that Interior cell is loaded. This can be the intended behavior for many situations, but there are others where you may want to access or modify GameObjects that are not in a loaded cell. This is..." Tag: Visual edit
- 09:30, 21 August 2023 diff hist +10 N File:Pref types.png current
- 20:20, 25 June 2023 diff hist 0 m Main Page Tag: Visual edit
- 17:55, 14 June 2023 diff hist +1 m Main Page Tag: Visual edit
- 17:54, 14 June 2023 diff hist +2,519 N Adding New Animations to NPCs dialogues Created the page current Tag: Visual edit
- 17:52, 14 June 2023 diff hist +5 N File:NDA 7.png current
- 17:50, 14 June 2023 diff hist +5 N File:NDA 6.png current
- 17:42, 14 June 2023 diff hist +5 N File:NDA 5.png current
- 17:40, 14 June 2023 diff hist +5 N File:NDA 4.png current
- 17:35, 14 June 2023 diff hist +5 N File:NDA 3.png current
- 17:34, 14 June 2023 diff hist +5 N File:NDA 2.png current
- 17:29, 14 June 2023 diff hist +5 N File:NAD 1.png current
- 17:22, 14 June 2023 diff hist −40 Main Page Tag: Visual edit
- 17:21, 14 June 2023 diff hist +85 m Main Page Tag: Visual edit
- 19:58, 9 June 2023 diff hist 0 m Main Page Tag: Visual edit
- 10:07, 18 March 2023 diff hist +115 m Installing the RPG Creation Kit current Tag: Visual edit
- 11:19, 16 January 2023 diff hist 0 Main Page Tag: Visual edit
- 00:41, 27 December 2022 diff hist 0 Creating A New Consequence →Defining the New Consequence current Tag: Visual edit
- 00:45, 23 December 2022 diff hist +1,705 Creating A New Consequence →Define the Execution of the Consequence Tag: Visual edit
- 00:41, 23 December 2022 diff hist +7 N File:CANC 11.png current
- 00:31, 23 December 2022 diff hist +7 N File:CANC 09.png current
- 00:25, 23 December 2022 diff hist +7 N File:CANC 08.png current
- 00:22, 23 December 2022 diff hist +1,549 Creating A New Consequence →Editing Consequence.cs Tag: Visual edit
- 00:20, 23 December 2022 diff hist +7 N File:CANC 07.png current
- 00:17, 23 December 2022 diff hist +7 N File:CANC 06.png current
- 00:04, 23 December 2022 diff hist +7 N File:CANC 05.png current
- 23:58, 22 December 2022 diff hist +7 N File:CANC 04.png current
- 23:55, 22 December 2022 diff hist +4,467 N Creating A New Consequence Created page with "Consequences are one of the many useful elements of the RPG Creation Kit, although everything (and more) that can be done with consequence can be done with [https://silvematt.com/URPGCreationKitDocumentation/index.php/Scripting Scripting] as well, Consequences represents a useful alternative to do rapidly build and test some things. There are many built-in useful consequences, but you may need your own, in this article we're going to see how we can create a new Conseque..." Tag: Visual edit
- 23:53, 22 December 2022 diff hist +7 N File:CANC 03.png current
- 23:33, 22 December 2022 diff hist +7 N File:CANC 02.png current
- 23:23, 22 December 2022 diff hist +7 N File:CANC 01.png current
- 23:09, 22 December 2022 diff hist +848 N Events And Consequences Created page with "Events and Consequences are an element of the RPG Creation Kit that allows you to trigger specific behaviors on an array of events called by the RCK. They exist on many other elements of the RCK, including the Dialogue System, Behavior Trees, Interactive Objects, and many others. You have encountered many of the uses of the Events in the Getting Started section, including adding a quest, updating a running one, or triggering consequences...." Tag: Visual edit
- 23:04, 22 December 2022 diff hist +6 N File:Eac 01.png current
- 12:27, 7 December 2022 diff hist +6 Main Page Tag: Visual edit
- 12:24, 7 December 2022 diff hist +12 Main Page Tag: Visual edit
- 12:24, 7 December 2022 diff hist +3,964 Interactive Objects current Tag: Visual edit
- 12:22, 7 December 2022 diff hist +4 N File:IO 9.png current
- 12:21, 7 December 2022 diff hist +4 N File:IO 8.png current
- 12:20, 7 December 2022 diff hist +4 N File:IO 7.png current
- 12:18, 7 December 2022 diff hist +4 N File:IO 6.png current
- 12:17, 7 December 2022 diff hist +4 N File:IO 5.png current
- 12:13, 7 December 2022 diff hist +4 N File:IO 4.png current