User contributions for Silvematt
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- 14:15, 21 August 2023 diff hist +2,117 Creating a New Persistent Reference AI →Setting the NPC's Behavior Tag: Visual edit
- 14:05, 21 August 2023 diff hist +11 N File:Newprefai 5.png current
- 13:40, 21 August 2023 diff hist +2,810 N Creating a New Persistent Reference AI Created page with "In this tutorial we are going to see how you can add a new Persistent Reference AI. To know more about Persistent References, refer to this article. We will make a guard that will follow the ''WandererMerchant001'' on his path. == Creating the New NPC == To create the new guard, I'm going to duplicate the NPC "CityGuard001" and do the following changes: * Change its '''ID''' to '''WandererGuard001.''' * Change its '''Name''' to '''Wanderer..." Tag: Visual edit
- 13:40, 21 August 2023 diff hist +11 N File:Newprefai 4.png current
- 13:18, 21 August 2023 diff hist +11 N File:Newprefai 2.png current
- 13:14, 21 August 2023 diff hist +11 N File:Newprefai 1.png current
- 12:57, 21 August 2023 diff hist −197 m Creating Your First Worldspace →Creating the Worldspace File Tag: Visual edit
- 12:46, 21 August 2023 diff hist +1,184 Persistent References →When should you use Persistent References? Tag: Visual edit
- 11:55, 21 August 2023 diff hist −30 m Your First Quest current Tag: Visual edit
- 11:53, 21 August 2023 diff hist +2,575 Persistent References →Types of Persistent References Tag: Visual edit
- 11:03, 21 August 2023 diff hist +1,513 Persistent References →Types of Persistent References Tag: Visual edit
- 10:59, 21 August 2023 diff hist +18 N File:Pref looting code1.png current
- 10:42, 21 August 2023 diff hist +2,766 Persistent References →Creating a New Persistent Reference Tag: Visual edit
- 10:40, 21 August 2023 diff hist +9 N File:Prefloot1.gif current
- 10:34, 21 August 2023 diff hist +14 N File:Pref looting 1.png current
- 10:07, 21 August 2023 diff hist +48 Creating a New Looting Point →Looting Point Component current Tag: Visual edit
- 10:06, 21 August 2023 diff hist +34 Main Page Tag: Visual edit
- 10:06, 21 August 2023 diff hist +2,052 N Creating a New Looting Point Created page with "In this tutorial we are going to create a new Looting Point, starting from an empty 3D Model, and place few items in it. == Setting up the GameObject == Open a Cell, such as the "CityInterior" and drag and drop your 3D Model in the world, making it a Looting Point is just few clicks away: 1) Set its Tag to "'''RPG Creation Kit/Looting Point'''". 2) Add a Physical Collider (non-trigger) to it. 3) Add a "'''Looting Point'''" component to it. 4) Add an "'''Inventor..." Tag: Visual edit
- 10:04, 21 August 2023 diff hist +12 N File:Newlooting 4.png current
- 10:04, 21 August 2023 diff hist +12 N File:Newlooting 3.png current
- 10:02, 21 August 2023 diff hist +12 N File:Lootingnew 2.png current
- 09:49, 21 August 2023 diff hist +12 N File:Newlooting 1.gif current
- 09:35, 21 August 2023 diff hist +71 Main Page Tag: Visual edit
- 09:35, 21 August 2023 diff hist +2,200 N Persistent References Created page with "Persistent References are a special kind of GameObjects in the RCK that '''are always loaded and present while the game is running.''' Generally, a GameObject such as an AI, a chest or an item in world exists in a scene, such as an Interior cell, and is accessible only if that Interior cell is loaded. This can be the intended behavior for many situations, but there are others where you may want to access or modify GameObjects that are not in a loaded cell. This is..." Tag: Visual edit
- 09:30, 21 August 2023 diff hist +10 N File:Pref types.png current
- 20:20, 25 June 2023 diff hist 0 m Main Page Tag: Visual edit
- 17:55, 14 June 2023 diff hist +1 m Main Page Tag: Visual edit
- 17:54, 14 June 2023 diff hist +2,519 N Adding New Animations to NPCs dialogues Created the page current Tag: Visual edit
- 17:52, 14 June 2023 diff hist +5 N File:NDA 7.png current
- 17:50, 14 June 2023 diff hist +5 N File:NDA 6.png current
- 17:42, 14 June 2023 diff hist +5 N File:NDA 5.png current
- 17:40, 14 June 2023 diff hist +5 N File:NDA 4.png current
- 17:35, 14 June 2023 diff hist +5 N File:NDA 3.png current
- 17:34, 14 June 2023 diff hist +5 N File:NDA 2.png current
- 17:29, 14 June 2023 diff hist +5 N File:NAD 1.png current
- 17:22, 14 June 2023 diff hist −40 Main Page Tag: Visual edit
- 17:21, 14 June 2023 diff hist +85 m Main Page Tag: Visual edit
- 19:58, 9 June 2023 diff hist 0 m Main Page Tag: Visual edit
- 10:07, 18 March 2023 diff hist +115 m Installing the RPG Creation Kit Tag: Visual edit
- 11:19, 16 January 2023 diff hist 0 Main Page Tag: Visual edit
- 00:41, 27 December 2022 diff hist 0 Creating A New Consequence →Defining the New Consequence current Tag: Visual edit
- 00:45, 23 December 2022 diff hist +1,705 Creating A New Consequence →Define the Execution of the Consequence Tag: Visual edit
- 00:41, 23 December 2022 diff hist +7 N File:CANC 11.png current
- 00:31, 23 December 2022 diff hist +7 N File:CANC 09.png current
- 00:25, 23 December 2022 diff hist +7 N File:CANC 08.png current
- 00:22, 23 December 2022 diff hist +1,549 Creating A New Consequence →Editing Consequence.cs Tag: Visual edit
- 00:20, 23 December 2022 diff hist +7 N File:CANC 07.png current
- 00:17, 23 December 2022 diff hist +7 N File:CANC 06.png current
- 00:04, 23 December 2022 diff hist +7 N File:CANC 05.png current
- 23:58, 22 December 2022 diff hist +7 N File:CANC 04.png current