User contributions for Silvematt
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- 00:02, 26 August 2023 diff hist +1,904 N Goto Created page with "thumb|''FirstMainQuest_Goto'' that allows the player to automatically receive the first Main Quest when a new character spawns in the world for the first time. A Goto Object is an object, most of the times invisible, with a Trigger Collider that triggers Events and Consequences when the player or an entity such as the AI enters that collider. It is used to trigger actions upon reaching a certain location. Elements: * '''..." current Tag: Visual edit
- 23:53, 25 August 2023 diff hist +20 m Events And Consequences current Tag: Visual edit
- 23:52, 25 August 2023 diff hist +480 N Result Scripts Created page with "A Result Script is a special type of script that runs as a result of certain events that happen in the RPG Creation Kit, such as when Dialogue Lines are said, when Goto locations are reached or when Interactive Objects are used. You can create a Result Script by right-clicking in the Project Window -> Create -> RPG Creation Kit -> C# -> Quests -> New Result Script. Once created, the script will be available for selection in a "Result Script" refer..." current Tag: Visual edit
- 23:47, 25 August 2023 diff hist +6 N File:Goto-2.png current
- 23:44, 25 August 2023 diff hist +6 N File:Goto 1.png current
- 23:42, 25 August 2023 diff hist +4 Changing the New Game Starting Location →Extra: Starting Quest not starting? Tag: Visual edit
- 23:42, 25 August 2023 diff hist +761 N Mutable Created page with "thumb|''Mutable_FirstMainQuest_Goto'' in the cell "Virrihael (0,1)". Mutables are a special kind of Object in the RPG Creation Kit that allow to show/hide GameObjects in base of the state of the mutable, that is represented by a simple value true or false. They are saved on the Save File and they serve two important purposes: * '''Transforming an Object into another.''' For example, there are 2 models of the same statue, one that has the statue i..." Tag: Visual edit
- 23:36, 25 August 2023 diff hist +9 N File:Mutable 1.png current
- 23:21, 25 August 2023 diff hist −1 m Main Page Tag: Visual edit
- 23:21, 25 August 2023 diff hist +23 Main Page Added mutables Tag: Visual edit
- 23:21, 25 August 2023 diff hist +4 m Persistent References →Persistent References vs SaveFile Edits current Tag: Visual edit
- 22:50, 25 August 2023 diff hist +1,651 Update the Cells current Tag: Visual edit
- 22:45, 25 August 2023 diff hist +13 N File:Updatecells 2.png current
- 22:36, 25 August 2023 diff hist +13 N File:Updatecells 1.png current
- 19:55, 25 August 2023 diff hist +53 m Events And Consequences →See also: Tag: Visual edit
- 19:53, 25 August 2023 diff hist +1,196 Changing the New Game Starting Location →Extra: Starting Quest not starting? Tag: Visual edit
- 18:59, 25 August 2023 diff hist +43 m Changing the New Game Starting Location →Locating the Settings Tag: Visual edit
- 18:59, 25 August 2023 diff hist +2,591 N Changing the New Game Starting Location Created page with "In this article we are going to see how to change the Starting Location the player spawns in when you create a New Character in the RPG Creation Kit. Instead of spawning outside the City gates, we'll make our player spawn in the Tavern. == Locating the Settings == What we need to do is pretty simple and requires a small edit to a file. Open the file '''RCKSettings.cs''' located in your project folder and locate the line: ''// NEW GAME START'' File:Newstart 1.png..." Tag: Visual edit
- 18:58, 25 August 2023 diff hist +9 N File:Newgame 5.png current
- 18:55, 25 August 2023 diff hist +9 N File:Newgame 4.png current
- 18:51, 25 August 2023 diff hist +9 N File:Newgame 3.png current
- 18:47, 25 August 2023 diff hist +9 N File:Newgame 2.png current
- 18:31, 25 August 2023 diff hist +10 N File:Newstart 1.png current
- 18:27, 25 August 2023 diff hist +45 m Main Page Tag: Visual edit
- 18:07, 25 August 2023 diff hist −6 Community Made Tutorials →[ARTICLE] Adding Visual Scripting to Quests by Warspawn Tag: Visual edit
- 18:05, 25 August 2023 diff hist +438 N Community Made Tutorials Created page with "This page contains all the links to videos and articles of tutorials made by the community for the community! If you wish to make a tutorial about any part of the RPG Creation Kit, please do! And send it on [https://discord.gg/a2W97RtkDx Discord], it will be added to this page. == '''[ARTICLE]''' Adding Visual Scripting to Quests by '''Warspawn''' == [https://drive.google.com/file/d/1BUqakOkdCKZYncLJvU9NsUOxDHZk0OYJ/view Link here]" Tag: Visual edit
- 18:00, 25 August 2023 diff hist +2 Main Page Tag: Visual edit
- 18:00, 25 August 2023 diff hist 0 Main Page Tag: Visual edit
- 18:00, 25 August 2023 diff hist +179 Main Page Added Community Made Tutorials Tag: Visual edit
- 10:26, 24 August 2023 diff hist 0 m Main Page Tag: Visual edit
- 15:45, 23 August 2023 diff hist −65 m Item In World current Tag: Visual edit
- 15:18, 23 August 2023 diff hist +154 m Creating a New Persistent Reference AI →Setting the NPC's Behavior current Tag: Visual edit
- 15:17, 23 August 2023 diff hist +9 N File:Newpref 6.png current
- 17:52, 22 August 2023 diff hist +53 Main Page Tag: Visual edit
- 12:40, 22 August 2023 diff hist +19 m Demo →Download current Tag: Visual edit
- 14:15, 21 August 2023 diff hist +2,117 Creating a New Persistent Reference AI →Setting the NPC's Behavior Tag: Visual edit
- 14:05, 21 August 2023 diff hist +11 N File:Newprefai 5.png current
- 13:40, 21 August 2023 diff hist +2,810 N Creating a New Persistent Reference AI Created page with "In this tutorial we are going to see how you can add a new Persistent Reference AI. To know more about Persistent References, refer to this article. We will make a guard that will follow the ''WandererMerchant001'' on his path. == Creating the New NPC == To create the new guard, I'm going to duplicate the NPC "CityGuard001" and do the following changes: * Change its '''ID''' to '''WandererGuard001.''' * Change its '''Name''' to '''Wanderer..." Tag: Visual edit
- 13:40, 21 August 2023 diff hist +11 N File:Newprefai 4.png current
- 13:18, 21 August 2023 diff hist +11 N File:Newprefai 2.png current
- 13:14, 21 August 2023 diff hist +11 N File:Newprefai 1.png current
- 12:57, 21 August 2023 diff hist −197 m Creating Your First Worldspace →Creating the Worldspace File Tag: Visual edit
- 12:46, 21 August 2023 diff hist +1,184 Persistent References →When should you use Persistent References? Tag: Visual edit
- 11:55, 21 August 2023 diff hist −30 m Your First Quest current Tag: Visual edit
- 11:53, 21 August 2023 diff hist +2,575 Persistent References →Types of Persistent References Tag: Visual edit
- 11:03, 21 August 2023 diff hist +1,513 Persistent References →Types of Persistent References Tag: Visual edit
- 10:59, 21 August 2023 diff hist +18 N File:Pref looting code1.png current
- 10:42, 21 August 2023 diff hist +2,766 Persistent References →Creating a New Persistent Reference Tag: Visual edit
- 10:40, 21 August 2023 diff hist +9 N File:Prefloot1.gif current
- 10:34, 21 August 2023 diff hist +14 N File:Pref looting 1.png current