Category:Getting Started

From RPG Creation Kit
Revision as of 11:22, 4 February 2022 by Silvematt (talk | contribs) (Created page with "== Getting Started == Welcome to the RPG Creation Kit (RCK for short). This page is dedicated to give an introduction and links to tutorials and details you should know before using the RPG Creation Kit. This documentation is written in a way that even novice Unity's users can learn and use the RCK, but it is not a Unity tutorial - so if you're completly new to Unity, you should [https://learn.unity.com learn to use it] first. == Who should use the RPG Creation Kit ==...")
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Getting Started

Welcome to the RPG Creation Kit (RCK for short). This page is dedicated to give an introduction and links to tutorials and details you should know before using the RPG Creation Kit. This documentation is written in a way that even novice Unity's users can learn and use the RCK, but it is not a Unity tutorial - so if you're completly new to Unity, you should learn to use it first.

Who should use the RPG Creation Kit

The RPG Creation Kit has been written in a way that everyone can learn and use it to create RPG games. It is required a base knowledge of Unity, its interface and base workflow.

An important thing to know is that making games is an hard process, and making RPG games is even harder - the RPG Creation Kit simplifies a lot the process, but it obviously requires its time to learn it and most importantly the will to do it. So before being able to fly across editor windows and building your RPG game, you need to take your time and walk through those documentation pages. If you're not willing to do it, or expect to download it, import it, import few 3d models and have an RPG running in 30 minutes, this package is not for you.

To close this chapter, if you're a 3D Artist, a programmer or someone who's just passionate enough to commit to the objective and you're willing to learn, you can use the RPG Creation Kit and make your RPG game.

Learning the RPG Creation Kit

The RPG Creation Kit Documentation will teach you how to use all the tools and systems that comes with the package and hopefully it'll also help you to understand more how a game is made.

The learning process is delivered by deep-dive walktroughs in the Demo's quests, guides on how to create new things and pages that explains the tools inside out.

Before going forward, you should have played the Demo, both questlines (The King and The Red Shade) and secondary quests, as they will be the main source and subject of learning.

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