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Combined display of all available logs of RPG Creation Kit. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 12:24, 10 March 2022 Silvematt talk contribs uploaded File:Cna f 1.png
- 11:50, 10 March 2022 Silvematt talk contribs created page File:Cna iteminworld.gif
- 11:50, 10 March 2022 Silvematt talk contribs uploaded File:Cna iteminworld.gif
- 11:28, 10 March 2022 Silvematt talk contribs created page File:Cna prefabs 1.gif
- 11:28, 10 March 2022 Silvematt talk contribs uploaded File:Cna prefabs 1.gif
- 22:49, 9 March 2022 Silvematt talk contribs created page Creating a New Armor Item (Created page with "In this tutorial we are going to see how to add a new Armor Item for the base meshes of the Human race. In particular we are going to add an helmet that both the Player and character will be able to equip. The process involves weight painting, which I'll show how to do with Blender (I use Blender 2.81). I'm going to use [https://sketchfab.com/3d-models/great-helm-620ca8f54ce64561829809a8b782e78c this model] on Sketchfab made by [https://sketchfab.com/FrenchBaguette...") Tag: Visual edit
- 22:46, 9 March 2022 Silvematt talk contribs created page File:Cna 1.png
- 22:46, 9 March 2022 Silvematt talk contribs uploaded File:Cna 1.png
- 22:42, 9 March 2022 Silvematt talk contribs created page File:Cna 3.png
- 22:42, 9 March 2022 Silvematt talk contribs uploaded File:Cna 3.png
- 22:37, 9 March 2022 Silvematt talk contribs created page File:Cna 2.gif
- 22:37, 9 March 2022 Silvematt talk contribs uploaded File:Cna 2.gif
- 22:16, 9 March 2022 Silvematt talk contribs created page File:Cnap 1.png
- 22:16, 9 March 2022 Silvematt talk contribs uploaded File:Cnap 1.png
- 14:39, 9 March 2022 Silvematt talk contribs created page File:Yfq n 21.png
- 14:39, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 21.png
- 14:34, 9 March 2022 Silvematt talk contribs created page File:Yfq 20 n.png
- 14:34, 9 March 2022 Silvematt talk contribs uploaded File:Yfq 20 n.png
- 14:33, 9 March 2022 Silvematt talk contribs created page File:Yfq n 18.png
- 14:33, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 18.png
- 14:29, 9 March 2022 Silvematt talk contribs created page File:Yfq n 17.png
- 14:29, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 17.png
- 12:49, 9 March 2022 Silvematt talk contribs created page File:Yfq n 16.png
- 12:49, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 16.png
- 12:46, 9 March 2022 Silvematt talk contribs created page File:Yfq n 15.png
- 12:46, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 15.png
- 12:46, 9 March 2022 Silvematt talk contribs created page File:Yfq n 14.png
- 12:46, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 14.png
- 12:29, 9 March 2022 Silvematt talk contribs created page File:Yfq n 13.png
- 12:29, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 13.png
- 12:26, 9 March 2022 Silvematt talk contribs created page File:Yfq n 12.png
- 12:26, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 12.png
- 00:14, 9 March 2022 Silvematt talk contribs created page File:Yfq n 10.png
- 00:14, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 10.png
- 00:04, 9 March 2022 Silvematt talk contribs created page File:Yfq n 8.png
- 00:04, 9 March 2022 Silvematt talk contribs uploaded File:Yfq n 8.png
- 23:25, 8 March 2022 Silvematt talk contribs created page File:Yfq n 6.png
- 23:25, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 6.png
- 23:20, 8 March 2022 Silvematt talk contribs created page File:Yfq n 5.png
- 23:20, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 5.png
- 22:45, 8 March 2022 Silvematt talk contribs created page File:Yfq n 4.png
- 22:45, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 4.png
- 22:44, 8 March 2022 Silvematt talk contribs created page ToBreakTheQuietQuestScript (Created page with "<pre> using UnityEngine; using RPGCreationKit; using RPGCreationKit.Quests; using RPGCreationKit.AI; using RPGCreationKit.CellsSystem; namespace RPGCreationKit.Quests { public class ToBreakTheQuietQuestScript : QuestScript { RckAI bandit1; RckAI bandit2; // This will start running the CustomUpdate as soon as the quest starts. public void Start() { quest.questScriptExecutionDelay = 1f; RunQuestScrip...") Tag: Visual edit
- 21:40, 8 March 2022 Silvematt talk contribs created page File:Yfq n 2.png
- 21:40, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 2.png
- 21:33, 8 March 2022 Silvematt talk contribs created page File:Yfq n 1.png
- 21:33, 8 March 2022 Silvematt talk contribs uploaded File:Yfq n 1.png
- 20:11, 6 March 2022 Silvematt talk contribs created page Conditions System (Created page with "The Conditions System is a feature of the RPG Creation Kit that allows the execution of actions or events that are under certain conditions. You may want a Dialogue Line to be played only if certain conditions are met (such as completing a quest stage), or prevent a Quest to be added if some others are not, those and every other case that have one or more conditional elements can be tackled with the Conditions System. In general, it allows you to branch your quests, st...") Tag: Visual edit
- 19:48, 6 March 2022 Silvematt talk contribs created page Scripting (Created page with "In the RPG Creation Kit, Scripting refers to the process of creating C# Scripts that use '''pre-made''' functions made to interact with the key elements of the Kit. Those pre-made functions are usually contained in the RCKFunctions class and can be used for example to spawn an NPC, open/lock a Door, add or update a Quest, change a Dialogue of an NPC and so on and so forth. Scripting is usually done by few lines of code and very often those line...") Tag: Visual edit
- 19:38, 6 March 2022 Silvematt talk contribs created page RCKFunctions (Created page with "'''RCKFunctions''' is a name of a static class inside the RPG Creation Kit that contains static methods and function to quickly access the key functionalities of the RPG Creation Kit. It is vastly used while Scripting, and it is always recommended you call functions from there, instead of to the direct classes.") Tag: Visual edit