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- 23:53, 25 August 2023 diff hist +20 m Events And Consequences current Tag: Visual edit
- 23:52, 25 August 2023 diff hist +480 N Result Scripts Created page with "A Result Script is a special type of script that runs as a result of certain events that happen in the RPG Creation Kit, such as when Dialogue Lines are said, when Goto locations are reached or when Interactive Objects are used. You can create a Result Script by right-clicking in the Project Window -> Create -> RPG Creation Kit -> C# -> Quests -> New Result Script. Once created, the script will be available for selection in a "Result Script" refer..." current Tag: Visual edit
- 23:47, 25 August 2023 diff hist +6 N File:Goto-2.png current
- 23:44, 25 August 2023 diff hist +6 N File:Goto 1.png current
- 23:42, 25 August 2023 diff hist +4 Changing the New Game Starting Location →Extra: Starting Quest not starting? Tag: Visual edit
- 23:42, 25 August 2023 diff hist +761 N Mutable Created page with "thumb|''Mutable_FirstMainQuest_Goto'' in the cell "Virrihael (0,1)". Mutables are a special kind of Object in the RPG Creation Kit that allow to show/hide GameObjects in base of the state of the mutable, that is represented by a simple value true or false. They are saved on the Save File and they serve two important purposes: * '''Transforming an Object into another.''' For example, there are 2 models of the same statue, one that has the statue i..." Tag: Visual edit
- 23:36, 25 August 2023 diff hist +9 N File:Mutable 1.png current
- 23:21, 25 August 2023 diff hist −1 m Main Page Tag: Visual edit
- 23:21, 25 August 2023 diff hist +23 Main Page Added mutables Tag: Visual edit
- 23:21, 25 August 2023 diff hist +4 m Persistent References →Persistent References vs SaveFile Edits current Tag: Visual edit
- 22:50, 25 August 2023 diff hist +1,651 Update the Cells current Tag: Visual edit
- 22:45, 25 August 2023 diff hist +13 N File:Updatecells 2.png current
- 22:36, 25 August 2023 diff hist +13 N File:Updatecells 1.png current
- 19:55, 25 August 2023 diff hist +53 m Events And Consequences →See also: Tag: Visual edit
- 19:53, 25 August 2023 diff hist +1,196 Changing the New Game Starting Location →Extra: Starting Quest not starting? Tag: Visual edit
- 18:59, 25 August 2023 diff hist +43 m Changing the New Game Starting Location →Locating the Settings Tag: Visual edit
- 18:59, 25 August 2023 diff hist +2,591 N Changing the New Game Starting Location Created page with "In this article we are going to see how to change the Starting Location the player spawns in when you create a New Character in the RPG Creation Kit. Instead of spawning outside the City gates, we'll make our player spawn in the Tavern. == Locating the Settings == What we need to do is pretty simple and requires a small edit to a file. Open the file '''RCKSettings.cs''' located in your project folder and locate the line: ''// NEW GAME START'' File:Newstart 1.png..." Tag: Visual edit
- 18:58, 25 August 2023 diff hist +9 N File:Newgame 5.png current
- 18:55, 25 August 2023 diff hist +9 N File:Newgame 4.png current
- 18:51, 25 August 2023 diff hist +9 N File:Newgame 3.png current
- 18:47, 25 August 2023 diff hist +9 N File:Newgame 2.png current
- 18:31, 25 August 2023 diff hist +10 N File:Newstart 1.png current
- 18:27, 25 August 2023 diff hist +45 m Main Page Tag: Visual edit
- 18:07, 25 August 2023 diff hist −6 Community Made Tutorials →[ARTICLE] Adding Visual Scripting to Quests by Warspawn Tag: Visual edit
- 18:05, 25 August 2023 diff hist +438 N Community Made Tutorials Created page with "This page contains all the links to videos and articles of tutorials made by the community for the community! If you wish to make a tutorial about any part of the RPG Creation Kit, please do! And send it on [https://discord.gg/a2W97RtkDx Discord], it will be added to this page. == '''[ARTICLE]''' Adding Visual Scripting to Quests by '''Warspawn''' == [https://drive.google.com/file/d/1BUqakOkdCKZYncLJvU9NsUOxDHZk0OYJ/view Link here]" Tag: Visual edit
- 18:00, 25 August 2023 diff hist +2 Main Page Tag: Visual edit
- 18:00, 25 August 2023 diff hist 0 Main Page Tag: Visual edit
- 18:00, 25 August 2023 diff hist +179 Main Page Added Community Made Tutorials Tag: Visual edit
- 10:26, 24 August 2023 diff hist 0 m Main Page Tag: Visual edit
- 15:45, 23 August 2023 diff hist −65 m Item In World current Tag: Visual edit
- 15:18, 23 August 2023 diff hist +154 m Creating a New Persistent Reference AI →Setting the NPC's Behavior current Tag: Visual edit
- 15:17, 23 August 2023 diff hist +9 N File:Newpref 6.png current
- 17:52, 22 August 2023 diff hist +53 Main Page Tag: Visual edit
- 12:40, 22 August 2023 diff hist +19 m Demo →Download current Tag: Visual edit
- 14:15, 21 August 2023 diff hist +2,117 Creating a New Persistent Reference AI →Setting the NPC's Behavior Tag: Visual edit
- 14:05, 21 August 2023 diff hist +11 N File:Newprefai 5.png current
- 13:40, 21 August 2023 diff hist +2,810 N Creating a New Persistent Reference AI Created page with "In this tutorial we are going to see how you can add a new Persistent Reference AI. To know more about Persistent References, refer to this article. We will make a guard that will follow the ''WandererMerchant001'' on his path. == Creating the New NPC == To create the new guard, I'm going to duplicate the NPC "CityGuard001" and do the following changes: * Change its '''ID''' to '''WandererGuard001.''' * Change its '''Name''' to '''Wanderer..." Tag: Visual edit
- 13:40, 21 August 2023 diff hist +11 N File:Newprefai 4.png current
- 13:18, 21 August 2023 diff hist +11 N File:Newprefai 2.png current
- 13:14, 21 August 2023 diff hist +11 N File:Newprefai 1.png current
- 12:57, 21 August 2023 diff hist −197 m Creating Your First Worldspace →Creating the Worldspace File Tag: Visual edit
- 12:46, 21 August 2023 diff hist +1,184 Persistent References →When should you use Persistent References? Tag: Visual edit
- 11:55, 21 August 2023 diff hist −30 m Your First Quest current Tag: Visual edit
- 11:53, 21 August 2023 diff hist +2,575 Persistent References →Types of Persistent References Tag: Visual edit
- 11:03, 21 August 2023 diff hist +1,513 Persistent References →Types of Persistent References Tag: Visual edit
- 10:59, 21 August 2023 diff hist +18 N File:Pref looting code1.png current
- 10:42, 21 August 2023 diff hist +2,766 Persistent References →Creating a New Persistent Reference Tag: Visual edit
- 10:40, 21 August 2023 diff hist +9 N File:Prefloot1.gif current
- 10:34, 21 August 2023 diff hist +14 N File:Pref looting 1.png current
- 10:07, 21 August 2023 diff hist +48 Creating a New Looting Point →Looting Point Component current Tag: Visual edit
- 10:06, 21 August 2023 diff hist +34 Main Page Tag: Visual edit
- 10:06, 21 August 2023 diff hist +2,052 N Creating a New Looting Point Created page with "In this tutorial we are going to create a new Looting Point, starting from an empty 3D Model, and place few items in it. == Setting up the GameObject == Open a Cell, such as the "CityInterior" and drag and drop your 3D Model in the world, making it a Looting Point is just few clicks away: 1) Set its Tag to "'''RPG Creation Kit/Looting Point'''". 2) Add a Physical Collider (non-trigger) to it. 3) Add a "'''Looting Point'''" component to it. 4) Add an "'''Inventor..." Tag: Visual edit
- 10:04, 21 August 2023 diff hist +12 N File:Newlooting 4.png current
- 10:04, 21 August 2023 diff hist +12 N File:Newlooting 3.png current
- 10:02, 21 August 2023 diff hist +12 N File:Lootingnew 2.png current
- 09:49, 21 August 2023 diff hist +12 N File:Newlooting 1.gif current
- 09:35, 21 August 2023 diff hist +71 Main Page Tag: Visual edit
- 09:35, 21 August 2023 diff hist +2,200 N Persistent References Created page with "Persistent References are a special kind of GameObjects in the RCK that '''are always loaded and present while the game is running.''' Generally, a GameObject such as an AI, a chest or an item in world exists in a scene, such as an Interior cell, and is accessible only if that Interior cell is loaded. This can be the intended behavior for many situations, but there are others where you may want to access or modify GameObjects that are not in a loaded cell. This is..." Tag: Visual edit
- 09:30, 21 August 2023 diff hist +10 N File:Pref types.png current
- 20:20, 25 June 2023 diff hist 0 m Main Page Tag: Visual edit
- 17:55, 14 June 2023 diff hist +1 m Main Page Tag: Visual edit
- 17:54, 14 June 2023 diff hist +2,519 N Adding New Animations to NPCs dialogues Created the page current Tag: Visual edit
- 17:52, 14 June 2023 diff hist +5 N File:NDA 7.png current
- 17:50, 14 June 2023 diff hist +5 N File:NDA 6.png current
- 17:42, 14 June 2023 diff hist +5 N File:NDA 5.png current
- 17:40, 14 June 2023 diff hist +5 N File:NDA 4.png current
- 17:35, 14 June 2023 diff hist +5 N File:NDA 3.png current
- 17:34, 14 June 2023 diff hist +5 N File:NDA 2.png current
- 17:29, 14 June 2023 diff hist +5 N File:NAD 1.png current
- 17:22, 14 June 2023 diff hist −40 Main Page Tag: Visual edit
- 17:21, 14 June 2023 diff hist +85 m Main Page Tag: Visual edit
- 19:58, 9 June 2023 diff hist 0 m Main Page Tag: Visual edit
- 10:07, 18 March 2023 diff hist +115 m Installing the RPG Creation Kit current Tag: Visual edit
- 11:19, 16 January 2023 diff hist 0 Main Page Tag: Visual edit
- 00:41, 27 December 2022 diff hist 0 Creating A New Consequence →Defining the New Consequence current Tag: Visual edit
- 00:45, 23 December 2022 diff hist +1,705 Creating A New Consequence →Define the Execution of the Consequence Tag: Visual edit
- 00:41, 23 December 2022 diff hist +7 N File:CANC 11.png current
- 00:31, 23 December 2022 diff hist +7 N File:CANC 09.png current
- 00:25, 23 December 2022 diff hist +7 N File:CANC 08.png current
- 00:22, 23 December 2022 diff hist +1,549 Creating A New Consequence →Editing Consequence.cs Tag: Visual edit
- 00:20, 23 December 2022 diff hist +7 N File:CANC 07.png current
- 00:17, 23 December 2022 diff hist +7 N File:CANC 06.png current
- 00:04, 23 December 2022 diff hist +7 N File:CANC 05.png current
- 23:58, 22 December 2022 diff hist +7 N File:CANC 04.png current
- 23:55, 22 December 2022 diff hist +4,467 N Creating A New Consequence Created page with "Consequences are one of the many useful elements of the RPG Creation Kit, although everything (and more) that can be done with consequence can be done with [https://silvematt.com/URPGCreationKitDocumentation/index.php/Scripting Scripting] as well, Consequences represents a useful alternative to do rapidly build and test some things. There are many built-in useful consequences, but you may need your own, in this article we're going to see how we can create a new Conseque..." Tag: Visual edit
- 23:53, 22 December 2022 diff hist +7 N File:CANC 03.png current
- 23:33, 22 December 2022 diff hist +7 N File:CANC 02.png current
- 23:23, 22 December 2022 diff hist +7 N File:CANC 01.png current
- 23:09, 22 December 2022 diff hist +848 N Events And Consequences Created page with "Events and Consequences are an element of the RPG Creation Kit that allows you to trigger specific behaviors on an array of events called by the RCK. They exist on many other elements of the RCK, including the Dialogue System, Behavior Trees, Interactive Objects, and many others. You have encountered many of the uses of the Events in the Getting Started section, including adding a quest, updating a running one, or triggering consequences...." Tag: Visual edit
- 23:04, 22 December 2022 diff hist +6 N File:Eac 01.png current
- 12:27, 7 December 2022 diff hist +6 Main Page Tag: Visual edit
- 12:24, 7 December 2022 diff hist +12 Main Page Tag: Visual edit
- 12:24, 7 December 2022 diff hist +3,964 Interactive Objects current Tag: Visual edit
- 12:22, 7 December 2022 diff hist +4 N File:IO 9.png current
- 12:21, 7 December 2022 diff hist +4 N File:IO 8.png current
- 12:20, 7 December 2022 diff hist +4 N File:IO 7.png current
- 12:18, 7 December 2022 diff hist +4 N File:IO 6.png current
- 12:17, 7 December 2022 diff hist +4 N File:IO 5.png current
- 12:13, 7 December 2022 diff hist +4 N File:IO 4.png current
- 12:11, 7 December 2022 diff hist +4 N File:IO 3.png current