User contributions for Silvematt
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- 15:07, 30 December 2023 diff hist −2 m Main Page current Tag: Visual edit
- 08:49, 19 November 2023 diff hist 0 m Main Page Tag: Visual edit
- 09:35, 7 November 2023 diff hist 0 m Changing the New Game Starting Location →Extra: Starting Quest not starting? current Tag: Visual edit
- 08:25, 1 October 2023 diff hist +342 m Community Made Tutorials current Tag: Visual edit
- 08:11, 1 October 2023 diff hist +1 Files, Content and Layout current Tag: Visual edit
- 12:27, 31 August 2023 diff hist +169 Creating Your First Worldspace →Generating the Distant Cells current Tag: Visual edit
- 12:26, 31 August 2023 diff hist +6 N File:Fwsp 3.png current
- 12:23, 31 August 2023 diff hist +2,196 Creating Your First Worldspace →Generating the Distant Cells Tag: Visual edit
- 12:13, 31 August 2023 diff hist +6 N File:Cfwp 2.png current
- 12:07, 31 August 2023 diff hist +6 N File:Cfwp 1.png current
- 22:37, 29 August 2023 diff hist +38 Main Page Tag: Visual edit
- 20:55, 29 August 2023 diff hist −27 m Main Menu current Tag: Visual edit
- 20:49, 29 August 2023 diff hist +654 Creating Your First Worldspace →Creating the Worldspace File Tag: Visual edit
- 20:30, 29 August 2023 diff hist +40 Creating Your First Worldspace →Auto-generating the Worldspace Tag: Visual edit
- 20:29, 29 August 2023 diff hist +779 Creating Your First Worldspace →Auto-generating the Worldspace Tag: Visual edit
- 20:28, 29 August 2023 diff hist +7 N File:Fswsp 2.png current
- 20:18, 29 August 2023 diff hist +7 N File:Fswsp 1.png current
- 20:16, 29 August 2023 diff hist +1,715 Creating Your First Worldspace →Creating the Worldspace File Tag: Visual edit
- 20:08, 29 August 2023 diff hist +6 N File:Fwsp 2.png current
- 20:07, 29 August 2023 diff hist +6 N File:Fwsp 1.png current
- 19:38, 29 August 2023 diff hist +114 N World Streamer Created page with "World Streaming is explained in the section "How do Exterior Worldspaces work?"" current Tag: Visual edit
- 19:30, 29 August 2023 diff hist +161 Creating Your First Worldspace →Creating the Worldspace File Tag: Visual edit
- 19:21, 29 August 2023 diff hist +3,164 Creating Your First Worldspace →How do Exterior Worldspaces work? Tag: Visual edit
- 19:15, 29 August 2023 diff hist +11 N File:Worldstream.gif current
- 18:58, 29 August 2023 diff hist +5 N File:Fws 2.png current
- 18:35, 29 August 2023 diff hist +5 N File:Fws 1.png current
- 17:50, 29 August 2023 diff hist −433 Creating Your First Worldspace →Creating the Worldspace File Tag: Visual edit
- 22:21, 26 August 2023 diff hist +152 Community Made Tutorials Tag: Visual edit
- 16:35, 26 August 2023 diff hist −3 m Items Ownership, Metadata and Stealing →Looting Points current Tag: Visual edit
- 16:33, 26 August 2023 diff hist +196 Items Ownership, Metadata and Stealing →Items Ownership Tag: Visual edit
- 16:33, 26 August 2023 diff hist +12 N File:Itemsmeta 13.png current
- 16:31, 26 August 2023 diff hist +2,101 Items Ownership, Metadata and Stealing →Items Ownership Tag: Visual edit
- 16:28, 26 August 2023 diff hist +12 N File:Itemsmeta 11.png current
- 16:18, 26 August 2023 diff hist +12 N File:Itemsmeta 10.png current
- 16:14, 26 August 2023 diff hist +11 N File:Itemsmeta 9.png current
- 16:10, 26 August 2023 diff hist +868 m Items Ownership, Metadata and Stealing Tag: Visual edit
- 16:08, 26 August 2023 diff hist +11 N File:Itemsmeta 7.png current
- 16:02, 26 August 2023 diff hist +11 N File:Itemsmeta 6.png current
- 16:00, 26 August 2023 diff hist +2,279 N Items Ownership, Metadata and Stealing Created page with "thumb|An Item In World owned by ''Adelinde Venturia'' The Update '''1.6''' of the RPG Creation Kit brought a new essential component for the '''Items''' System that is '''metadata''', this component allows for items ownership, stealing and pickpocketing. The metadata, regarding the Items, allows us to store unique information about a single '''instance''' of an Item, for example, who's the owner of that item, what are the conditions of the i..." Tag: Visual edit
- 15:55, 26 August 2023 diff hist +11 N File:Itemsmeta 5.png current
- 15:54, 26 August 2023 diff hist +11 N File:Itemsmeta 4.png current
- 15:46, 26 August 2023 diff hist +11 N File:Itemsmeta 3.png current
- 15:44, 26 August 2023 diff hist +11 N File:Itemsmeta 2.png current
- 15:43, 26 August 2023 diff hist +11 N File:Itemsmeta 1.png current
- 15:39, 26 August 2023 diff hist +55 m Items current Tag: Visual edit
- 15:17, 26 August 2023 diff hist −39 Main Page Tag: Visual edit
- 15:17, 26 August 2023 diff hist +84 Main Page Tag: Visual edit
- 00:21, 26 August 2023 diff hist +1,276 Mutable current Tag: Visual edit
- 00:09, 26 August 2023 diff hist +229 m Mutable Tag: Visual edit
- 00:02, 26 August 2023 diff hist +1,904 N Goto Created page with "thumb|''FirstMainQuest_Goto'' that allows the player to automatically receive the first Main Quest when a new character spawns in the world for the first time. A Goto Object is an object, most of the times invisible, with a Trigger Collider that triggers Events and Consequences when the player or an entity such as the AI enters that collider. It is used to trigger actions upon reaching a certain location. Elements: * '''..." current Tag: Visual edit
- 23:53, 25 August 2023 diff hist +20 m Events And Consequences current Tag: Visual edit
- 23:52, 25 August 2023 diff hist +480 N Result Scripts Created page with "A Result Script is a special type of script that runs as a result of certain events that happen in the RPG Creation Kit, such as when Dialogue Lines are said, when Goto locations are reached or when Interactive Objects are used. You can create a Result Script by right-clicking in the Project Window -> Create -> RPG Creation Kit -> C# -> Quests -> New Result Script. Once created, the script will be available for selection in a "Result Script" refer..." current Tag: Visual edit
- 23:47, 25 August 2023 diff hist +6 N File:Goto-2.png current
- 23:44, 25 August 2023 diff hist +6 N File:Goto 1.png current
- 23:42, 25 August 2023 diff hist +4 Changing the New Game Starting Location →Extra: Starting Quest not starting? Tag: Visual edit
- 23:42, 25 August 2023 diff hist +761 N Mutable Created page with "thumb|''Mutable_FirstMainQuest_Goto'' in the cell "Virrihael (0,1)". Mutables are a special kind of Object in the RPG Creation Kit that allow to show/hide GameObjects in base of the state of the mutable, that is represented by a simple value true or false. They are saved on the Save File and they serve two important purposes: * '''Transforming an Object into another.''' For example, there are 2 models of the same statue, one that has the statue i..." Tag: Visual edit
- 23:36, 25 August 2023 diff hist +9 N File:Mutable 1.png current
- 23:21, 25 August 2023 diff hist −1 m Main Page Tag: Visual edit
- 23:21, 25 August 2023 diff hist +23 Main Page Added mutables Tag: Visual edit
- 23:21, 25 August 2023 diff hist +4 m Persistent References →Persistent References vs SaveFile Edits current Tag: Visual edit
- 22:50, 25 August 2023 diff hist +1,651 Update the Cells current Tag: Visual edit
- 22:45, 25 August 2023 diff hist +13 N File:Updatecells 2.png current
- 22:36, 25 August 2023 diff hist +13 N File:Updatecells 1.png current
- 19:55, 25 August 2023 diff hist +53 m Events And Consequences →See also: Tag: Visual edit
- 19:53, 25 August 2023 diff hist +1,196 Changing the New Game Starting Location →Extra: Starting Quest not starting? Tag: Visual edit
- 18:59, 25 August 2023 diff hist +43 m Changing the New Game Starting Location →Locating the Settings Tag: Visual edit
- 18:59, 25 August 2023 diff hist +2,591 N Changing the New Game Starting Location Created page with "In this article we are going to see how to change the Starting Location the player spawns in when you create a New Character in the RPG Creation Kit. Instead of spawning outside the City gates, we'll make our player spawn in the Tavern. == Locating the Settings == What we need to do is pretty simple and requires a small edit to a file. Open the file '''RCKSettings.cs''' located in your project folder and locate the line: ''// NEW GAME START'' File:Newstart 1.png..." Tag: Visual edit
- 18:58, 25 August 2023 diff hist +9 N File:Newgame 5.png current
- 18:55, 25 August 2023 diff hist +9 N File:Newgame 4.png current
- 18:51, 25 August 2023 diff hist +9 N File:Newgame 3.png current
- 18:47, 25 August 2023 diff hist +9 N File:Newgame 2.png current
- 18:31, 25 August 2023 diff hist +10 N File:Newstart 1.png current
- 18:27, 25 August 2023 diff hist +45 m Main Page Tag: Visual edit
- 18:07, 25 August 2023 diff hist −6 Community Made Tutorials →[ARTICLE] Adding Visual Scripting to Quests by Warspawn Tag: Visual edit
- 18:05, 25 August 2023 diff hist +438 N Community Made Tutorials Created page with "This page contains all the links to videos and articles of tutorials made by the community for the community! If you wish to make a tutorial about any part of the RPG Creation Kit, please do! And send it on [https://discord.gg/a2W97RtkDx Discord], it will be added to this page. == '''[ARTICLE]''' Adding Visual Scripting to Quests by '''Warspawn''' == [https://drive.google.com/file/d/1BUqakOkdCKZYncLJvU9NsUOxDHZk0OYJ/view Link here]" Tag: Visual edit
- 18:00, 25 August 2023 diff hist +2 Main Page Tag: Visual edit
- 18:00, 25 August 2023 diff hist 0 Main Page Tag: Visual edit
- 18:00, 25 August 2023 diff hist +179 Main Page Added Community Made Tutorials Tag: Visual edit
- 10:26, 24 August 2023 diff hist 0 m Main Page Tag: Visual edit
- 15:45, 23 August 2023 diff hist −65 m Item In World current Tag: Visual edit
- 15:18, 23 August 2023 diff hist +154 m Creating a New Persistent Reference AI →Setting the NPC's Behavior current Tag: Visual edit
- 15:17, 23 August 2023 diff hist +9 N File:Newpref 6.png current
- 17:52, 22 August 2023 diff hist +53 Main Page Tag: Visual edit
- 12:40, 22 August 2023 diff hist +19 m Demo →Download current Tag: Visual edit
- 14:15, 21 August 2023 diff hist +2,117 Creating a New Persistent Reference AI →Setting the NPC's Behavior Tag: Visual edit
- 14:05, 21 August 2023 diff hist +11 N File:Newprefai 5.png current
- 13:40, 21 August 2023 diff hist +2,810 N Creating a New Persistent Reference AI Created page with "In this tutorial we are going to see how you can add a new Persistent Reference AI. To know more about Persistent References, refer to this article. We will make a guard that will follow the ''WandererMerchant001'' on his path. == Creating the New NPC == To create the new guard, I'm going to duplicate the NPC "CityGuard001" and do the following changes: * Change its '''ID''' to '''WandererGuard001.''' * Change its '''Name''' to '''Wanderer..." Tag: Visual edit
- 13:40, 21 August 2023 diff hist +11 N File:Newprefai 4.png current
- 13:18, 21 August 2023 diff hist +11 N File:Newprefai 2.png current
- 13:14, 21 August 2023 diff hist +11 N File:Newprefai 1.png current
- 12:57, 21 August 2023 diff hist −197 m Creating Your First Worldspace →Creating the Worldspace File Tag: Visual edit
- 12:46, 21 August 2023 diff hist +1,184 Persistent References →When should you use Persistent References? Tag: Visual edit
- 11:55, 21 August 2023 diff hist −30 m Your First Quest current Tag: Visual edit
- 11:53, 21 August 2023 diff hist +2,575 Persistent References →Types of Persistent References Tag: Visual edit
- 11:03, 21 August 2023 diff hist +1,513 Persistent References →Types of Persistent References Tag: Visual edit
- 10:59, 21 August 2023 diff hist +18 N File:Pref looting code1.png current
- 10:42, 21 August 2023 diff hist +2,766 Persistent References →Creating a New Persistent Reference Tag: Visual edit
- 10:40, 21 August 2023 diff hist +9 N File:Prefloot1.gif current
- 10:34, 21 August 2023 diff hist +14 N File:Pref looting 1.png current
- 10:07, 21 August 2023 diff hist +48 Creating a New Looting Point →Looting Point Component current Tag: Visual edit
- 10:06, 21 August 2023 diff hist +34 Main Page Tag: Visual edit
- 10:06, 21 August 2023 diff hist +2,052 N Creating a New Looting Point Created page with "In this tutorial we are going to create a new Looting Point, starting from an empty 3D Model, and place few items in it. == Setting up the GameObject == Open a Cell, such as the "CityInterior" and drag and drop your 3D Model in the world, making it a Looting Point is just few clicks away: 1) Set its Tag to "'''RPG Creation Kit/Looting Point'''". 2) Add a Physical Collider (non-trigger) to it. 3) Add a "'''Looting Point'''" component to it. 4) Add an "'''Inventor..." Tag: Visual edit
- 10:04, 21 August 2023 diff hist +12 N File:Newlooting 4.png current
- 10:04, 21 August 2023 diff hist +12 N File:Newlooting 3.png current
- 10:02, 21 August 2023 diff hist +12 N File:Lootingnew 2.png current
- 09:49, 21 August 2023 diff hist +12 N File:Newlooting 1.gif current
- 09:35, 21 August 2023 diff hist +71 Main Page Tag: Visual edit
- 09:35, 21 August 2023 diff hist +2,200 N Persistent References Created page with "Persistent References are a special kind of GameObjects in the RCK that '''are always loaded and present while the game is running.''' Generally, a GameObject such as an AI, a chest or an item in world exists in a scene, such as an Interior cell, and is accessible only if that Interior cell is loaded. This can be the intended behavior for many situations, but there are others where you may want to access or modify GameObjects that are not in a loaded cell. This is..." Tag: Visual edit
- 09:30, 21 August 2023 diff hist +10 N File:Pref types.png current
- 20:20, 25 June 2023 diff hist 0 m Main Page Tag: Visual edit
- 17:55, 14 June 2023 diff hist +1 m Main Page Tag: Visual edit
- 17:54, 14 June 2023 diff hist +2,519 N Adding New Animations to NPCs dialogues Created the page current Tag: Visual edit
- 17:52, 14 June 2023 diff hist +5 N File:NDA 7.png current
- 17:50, 14 June 2023 diff hist +5 N File:NDA 6.png current
- 17:42, 14 June 2023 diff hist +5 N File:NDA 5.png current
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- 17:35, 14 June 2023 diff hist +5 N File:NDA 3.png current
- 17:34, 14 June 2023 diff hist +5 N File:NDA 2.png current
- 17:29, 14 June 2023 diff hist +5 N File:NAD 1.png current
- 17:22, 14 June 2023 diff hist −40 Main Page Tag: Visual edit
- 17:21, 14 June 2023 diff hist +85 m Main Page Tag: Visual edit
- 19:58, 9 June 2023 diff hist 0 m Main Page Tag: Visual edit
- 10:07, 18 March 2023 diff hist +115 m Installing the RPG Creation Kit current Tag: Visual edit
- 11:19, 16 January 2023 diff hist 0 Main Page Tag: Visual edit
- 00:41, 27 December 2022 diff hist 0 Creating A New Consequence →Defining the New Consequence current Tag: Visual edit
- 00:45, 23 December 2022 diff hist +1,705 Creating A New Consequence →Define the Execution of the Consequence Tag: Visual edit
- 00:41, 23 December 2022 diff hist +7 N File:CANC 11.png current
- 00:31, 23 December 2022 diff hist +7 N File:CANC 09.png current
- 00:25, 23 December 2022 diff hist +7 N File:CANC 08.png current
- 00:22, 23 December 2022 diff hist +1,549 Creating A New Consequence →Editing Consequence.cs Tag: Visual edit
- 00:20, 23 December 2022 diff hist +7 N File:CANC 07.png current
- 00:17, 23 December 2022 diff hist +7 N File:CANC 06.png current
- 00:04, 23 December 2022 diff hist +7 N File:CANC 05.png current
- 23:58, 22 December 2022 diff hist +7 N File:CANC 04.png current
- 23:55, 22 December 2022 diff hist +4,467 N Creating A New Consequence Created page with "Consequences are one of the many useful elements of the RPG Creation Kit, although everything (and more) that can be done with consequence can be done with [https://silvematt.com/URPGCreationKitDocumentation/index.php/Scripting Scripting] as well, Consequences represents a useful alternative to do rapidly build and test some things. There are many built-in useful consequences, but you may need your own, in this article we're going to see how we can create a new Conseque..." Tag: Visual edit
- 23:53, 22 December 2022 diff hist +7 N File:CANC 03.png current
- 23:33, 22 December 2022 diff hist +7 N File:CANC 02.png current
- 23:23, 22 December 2022 diff hist +7 N File:CANC 01.png current
- 23:09, 22 December 2022 diff hist +848 N Events And Consequences Created page with "Events and Consequences are an element of the RPG Creation Kit that allows you to trigger specific behaviors on an array of events called by the RCK. They exist on many other elements of the RCK, including the Dialogue System, Behavior Trees, Interactive Objects, and many others. You have encountered many of the uses of the Events in the Getting Started section, including adding a quest, updating a running one, or triggering consequences...." Tag: Visual edit
- 23:04, 22 December 2022 diff hist +6 N File:Eac 01.png current
- 12:27, 7 December 2022 diff hist +6 Main Page Tag: Visual edit
- 12:24, 7 December 2022 diff hist +12 Main Page Tag: Visual edit
- 12:24, 7 December 2022 diff hist +3,964 Interactive Objects current Tag: Visual edit
- 12:22, 7 December 2022 diff hist +4 N File:IO 9.png current
- 12:21, 7 December 2022 diff hist +4 N File:IO 8.png current
- 12:20, 7 December 2022 diff hist +4 N File:IO 7.png current
- 12:18, 7 December 2022 diff hist +4 N File:IO 6.png current
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- 12:13, 7 December 2022 diff hist +4 N File:IO 4.png current
- 12:11, 7 December 2022 diff hist +4 N File:IO 3.png current
- 12:09, 7 December 2022 diff hist +4 N File:IO 2.png current
- 12:05, 7 December 2022 diff hist +4 N File:IO 1.png current
- 11:57, 7 December 2022 diff hist +4 N File:IO 0.png current
- 11:45, 7 December 2022 diff hist 0 N Interactive Objects Created blank page
- 11:45, 7 December 2022 diff hist +46 Main Page Tag: Visual edit
- 22:56, 3 December 2022 diff hist +853 Creating Your First Worldspace →Creating the Center Cell Tag: Visual edit
- 21:48, 3 December 2022 diff hist +706 Creating Your First Worldspace →Introduction Tag: Visual edit
- 21:46, 3 December 2022 diff hist +6 N File:CYFW 0.png current
- 21:40, 3 December 2022 diff hist +1,656 N Creating Your First Worldspace Created page with "In this article we are going to create a completely new worldspace that could be the starting point of your own world. You should have completed the Getting Started section before following this tutorial. == Introduction == As you may already know, a worldspace can be either an '''Interior Worldspace''' or an '''Exterior Worldspace.''' Creating an Interior Worldspace is just a matter of creating the worldspace file and populating..." Tag: Visual edit
- 08:10, 24 November 2022 diff hist −1 Main Page Tag: Visual edit
- 15:10, 5 May 2022 diff hist +8 Creating a New Creature AI →Adding your Creature in the World current Tag: Visual edit
- 20:11, 4 May 2022 diff hist −77 Installing the RPG Creation Kit →Layout and Verification Tag: Visual edit
- 15:19, 4 May 2022 diff hist −92 Dialogues →Creating New Dialogues current Tag: Visual edit
- 15:13, 4 May 2022 diff hist +131 Creating a New Creature AI →Setting up the Animator Tag: Visual edit
- 15:11, 4 May 2022 diff hist −1 Creating a New Creature AI →Creating the Creature AI Tag: Visual edit
- 15:10, 4 May 2022 diff hist −22 Category:Getting Started →Getting Started current Tag: Visual edit
- 20:31, 1 May 2022 diff hist +1 Main Page Tag: Visual edit
- 20:31, 1 May 2022 diff hist +327 Creating a New Creature AI →Adding your Creature in the World Tag: Visual edit
- 19:26, 1 May 2022 diff hist −126 Creating a New Creature AI →Troubleshooting & Extra Tag: Visual edit
- 07:15, 27 April 2022 diff hist +11 Creating a New Creature AI →Adding your Creature in the World Tag: Visual edit
- 12:08, 25 April 2022 diff hist −6 Creating a New Creature AI →Setting up the Animator Tag: Visual edit
- 12:05, 25 April 2022 diff hist +295 Creating a New Creature AI →Adding your Creature in the World Tag: Visual edit
- 11:38, 25 April 2022 diff hist +123 Creating a New Creature AI →Creating the Creature AI Tag: Visual edit
- 11:27, 25 April 2022 diff hist +3,351 Creating a New Creature AI →Creating the Creature AI Tag: Visual edit
- 11:09, 25 April 2022 diff hist +7 N File:CANC 10.png current
- 10:57, 25 April 2022 diff hist −1 Creating a New Creature AI →Creating the Creature AI Tag: Visual edit
- 10:56, 25 April 2022 diff hist +2,599 Creating a New Creature AI →Creating the Creature AI Tag: Visual edit
- 10:31, 25 April 2022 diff hist +6 N File:CANC 8.png current
- 10:27, 25 April 2022 diff hist +6 N File:CANC 7.png current
- 00:43, 25 April 2022 diff hist −6 Creating a New Creature AI →Creating the Creature AI Tag: Visual edit
- 00:43, 25 April 2022 diff hist +1,111 Creating a New Creature AI →Setting up the Animator Tag: Visual edit
- 00:39, 25 April 2022 diff hist +6 N File:CANC 6.png current
- 00:28, 25 April 2022 diff hist +3,014 Creating a New Creature AI →Result Tag: Visual edit
- 00:27, 25 April 2022 diff hist +6 N File:CANC 5.gif current
- 00:10, 25 April 2022 diff hist +6 N File:CANC 4.png current
- 00:08, 25 April 2022 diff hist +6 N File:CANC 3.png current
- 00:05, 25 April 2022 diff hist +6 N File:CANC 2.png current
- 00:04, 25 April 2022 diff hist +6 N File:CANC 1.png current
- 23:58, 24 April 2022 diff hist +824 N Creating a New Creature AI Created page with "The Update 1.1 of the RPG Creation Kit introduced the '''Creature AI,''' which is a new type of AI Entity for the RPG Creation Kit built on top of the RckAI. The Creature AI allows you to quickly setup any animated 3D model to be a AI Entity in the RPG Creation Kit, as opposed as the RckAI which requires you to setup a new Race and have your 3D models in a determined way. In this tutorial, we are going to create the Skeleton featured in the Update video, a Skeleton m..." Tag: Visual edit
- 23:43, 24 April 2022 diff hist +80 Main Page Tag: Visual edit
- 10:56, 14 March 2022 diff hist −1 Creating a New Melee Weapon →Final Result current Tag: Visual edit
- 17:06, 12 March 2022 diff hist +33 Main Page Tag: Visual edit
- 17:05, 12 March 2022 diff hist +255 Creating a New Melee Weapon →Final Result Tag: Visual edit
- 17:02, 12 March 2022 diff hist +8 N File:Vv 1vv 1.png current
- 16:55, 12 March 2022 diff hist +239 Creating a New Melee Weapon →Editing the Weapon Item Tag: Visual edit
- 16:53, 12 March 2022 diff hist +9 N File:Cnmlwfr 3.png current
- 16:52, 12 March 2022 diff hist +9 N File:Cnmlwfr 2.png current
- 16:51, 12 March 2022 diff hist +9 N File:Cnmlwfr 1.png current
- 16:49, 12 March 2022 diff hist +2,367 Creating a New Melee Weapon →Editing the Weapon Item Tag: Visual edit
- 16:47, 12 March 2022 diff hist +5 N File:Te123.png current
- 16:40, 12 March 2022 diff hist +3 N File:1f1 .png current
- 16:35, 12 March 2022 diff hist +1,547 Creating a New Melee Weapon →Creating the Weapon Sheathed Tag: Visual edit
- 16:23, 12 March 2022 diff hist +5 N File:Cmwg5.gif current
- 00:18, 11 March 2022 diff hist +139 Creating a New Melee Weapon →Creating the Weapon On Hand Tag: Visual edit
- 00:17, 11 March 2022 diff hist +37 Creating a New Melee Weapon →Creating the Weapon On Hand Tag: Visual edit
- 00:16, 11 March 2022 diff hist +31 Creating a New Melee Weapon
- 00:16, 11 March 2022 diff hist −66 Creating a New Melee Weapon →Creating the Weapon On Hand Tag: Visual edit
- 00:14, 11 March 2022 diff hist −32 Creating a New Melee Weapon →Weapon Item & Item In World Tag: Visual edit
- 00:12, 11 March 2022 diff hist +35 Creating a New Melee Weapon →Creating the Weapon On Hand Tag: Visual edit
- 00:09, 11 March 2022 diff hist +1,268 Creating a New Melee Weapon →Creating the Weapon On Hand Tag: Visual edit
- 22:19, 10 March 2022 diff hist +1,643 Creating a New Melee Weapon →Creating the Weapon On Hand Tag: Visual edit
- 22:17, 10 March 2022 diff hist +5 N File:Cmwg1.gif current
- 21:38, 10 March 2022 diff hist +995 N Creating a New Melee Weapon Created page with "In this tutorial we are going to see how to add a new Meele Weapon in the game. In particular we are going to add a one-handed sword that the Player and NPCs will be able to use. I'm going to use [https://sketchfab.com/3d-models/chevalier-sword-b2662f2666a844e8a1bd0e7c4a7672d8 this model] made by [https://sketchfab.com/rubenve rubenve]. == Creating the Prefabs == thumb|229x229px|The base Prefab of our weapon. The first thing you need to do is to drop..." Tag: Visual edit
- 21:35, 10 March 2022 diff hist +5 N File:Cnmw1.png current
- 15:49, 10 March 2022 diff hist +1 Creating a New Armor Item →Importing/Exporting in Blender current Tag: Visual edit
- 12:47, 10 March 2022 diff hist +58 Main Page Tag: Visual edit
- 12:46, 10 March 2022 diff hist +76 Creating a New Armor Item →Final Result Tag: Visual edit
- 12:46, 10 March 2022 diff hist +16 Creating a New Armor Item →Final Result Tag: Visual edit
- 12:45, 10 March 2022 diff hist +133 Creating a New Armor Item →Files and Downloads Tag: Visual edit
- 12:43, 10 March 2022 diff hist +361 Creating a New Armor Item →Requirements & Premise Tag: Visual edit
- 12:39, 10 March 2022 diff hist +7 N File:Cnavf 3.png current
- 12:37, 10 March 2022 diff hist +7 N File:Cnavf 2.png current
- 12:35, 10 March 2022 diff hist +7 N File:Cnavf 1.png current
- 12:31, 10 March 2022 diff hist −1 Creating a New Armor Item →Creating the Armor Item Tag: Visual edit
- 12:31, 10 March 2022 diff hist +5 N File:Cnaf1.png current
- 12:29, 10 March 2022 diff hist +1,183 Creating a New Armor Item →Creating the Armor Item Tag: Visual edit
- 12:28, 10 March 2022 diff hist +7 N File:Cna 111.png current
- 12:24, 10 March 2022 diff hist +7 N File:Cna f 1.png current
- 12:11, 10 March 2022 diff hist +11 Creating a New Armor Item →Creating the Armor Item Tag: Visual edit
- 11:56, 10 March 2022 diff hist +153 Creating a New Armor Item →Importing/Exporting in Blender Tag: Visual edit
- 11:51, 10 March 2022 diff hist +1,203 Creating a New Armor Item →Importing in Unity and creating Prefabs Tag: Visual edit
- 11:50, 10 March 2022 diff hist +15 N File:Cna iteminworld.gif current
- 11:32, 10 March 2022 diff hist −2 Item In World Tag: Visual edit
- 11:30, 10 March 2022 diff hist +925 Creating a New Armor Item →Importing in Unity and creating Prefabs Tag: Visual edit
- 11:28, 10 March 2022 diff hist +13 N File:Cna prefabs 1.gif current
- 22:49, 9 March 2022 diff hist +3,496 N Creating a New Armor Item Created page with "In this tutorial we are going to see how to add a new Armor Item for the base meshes of the Human race. In particular we are going to add an helmet that both the Player and character will be able to equip. The process involves weight painting, which I'll show how to do with Blender (I use Blender 2.81). I'm going to use [https://sketchfab.com/3d-models/great-helm-620ca8f54ce64561829809a8b782e78c this model] on Sketchfab made by [https://sketchfab.com/FrenchBaguette..." Tag: Visual edit
- 22:46, 9 March 2022 diff hist +5 N File:Cna 1.png current
- 22:42, 9 March 2022 diff hist +5 N File:Cna 3.png current
- 22:37, 9 March 2022 diff hist +5 N File:Cna 2.gif current
- 22:16, 9 March 2022 diff hist +6 N File:Cnap 1.png current
- 14:43, 9 March 2022 diff hist +2,662 Your First Quest →And what if... Tag: Visual edit
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- 14:34, 9 March 2022 diff hist +8 N File:Yfq 20 n.png current
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- 12:50, 9 March 2022 diff hist +1,011 Your First Quest →And what if... Tag: Visual edit
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- 12:33, 9 March 2022 diff hist +299 Your First Quest →Implementation - Stage 30: Ending the Quest Tag: Visual edit