User contributions for Silvematt
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- 12:30, 9 March 2022 diff hist +677 Your First Quest →And what if... Tag: Visual edit
- 12:29, 9 March 2022 diff hist +8 N File:Yfq n 13.png current
- 12:26, 9 March 2022 diff hist +8 N File:Yfq n 12.png current
- 00:16, 9 March 2022 diff hist +3,378 Your First Quest →Implementation - Stage 30: Ending the Quest Tag: Visual edit
- 00:14, 9 March 2022 diff hist +8 N File:Yfq n 10.png current
- 00:04, 9 March 2022 diff hist +7 N File:Yfq n 8.png current
- 23:25, 8 March 2022 diff hist +7 N File:Yfq n 6.png current
- 23:20, 8 March 2022 diff hist +7 N File:Yfq n 5.png current
- 22:55, 8 March 2022 diff hist +47 Your First Quest →Implementation - Stage 30: Ending the Quest Tag: Visual edit
- 22:46, 8 March 2022 diff hist +417 Your First Quest Tag: Visual edit
- 22:45, 8 March 2022 diff hist +7 N File:Yfq n 4.png current
- 22:44, 8 March 2022 diff hist +1,623 N ToBreakTheQuietQuestScript Created page with "<pre> using UnityEngine; using RPGCreationKit; using RPGCreationKit.Quests; using RPGCreationKit.AI; using RPGCreationKit.CellsSystem; namespace RPGCreationKit.Quests { public class ToBreakTheQuietQuestScript : QuestScript { RckAI bandit1; RckAI bandit2; // This will start running the CustomUpdate as soon as the quest starts. public void Start() { quest.questScriptExecutionDelay = 1f; RunQuestScrip..." current Tag: Visual edit
- 22:43, 8 March 2022 diff hist +2,885 Your First Quest →Implementation - Stage 20: The Quest Script Tag: Visual edit
- 22:15, 8 March 2022 diff hist +1,245 Your First Quest →Implementation - Stage 20: The Quest Script Tag: Visual edit
- 22:00, 8 March 2022 diff hist +1,859 Your First Quest Tag: Visual edit
- 21:51, 8 March 2022 diff hist +782 Your First Quest →Implementation - Stage 20: The Quest Script Tag: Visual edit
- 21:44, 8 March 2022 diff hist +2,653 Your First Quest →Implementation - Stage 20: The Bandit Camp Tag: Visual edit
- 21:40, 8 March 2022 diff hist +7 N File:Yfq n 2.png current
- 21:33, 8 March 2022 diff hist +7 N File:Yfq n 1.png current
- 20:55, 6 March 2022 diff hist −1 Your First Quest →Implementation - Stage 20: The Bandit Camp Tag: Visual edit
- 20:49, 6 March 2022 diff hist +98 Item Script current Tag: Visual edit
- 20:25, 6 March 2022 diff hist +6 Conditions System current Tag: Visual edit
- 20:11, 6 March 2022 diff hist +655 N Conditions System Created page with "The Conditions System is a feature of the RPG Creation Kit that allows the execution of actions or events that are under certain conditions. You may want a Dialogue Line to be played only if certain conditions are met (such as completing a quest stage), or prevent a Quest to be added if some others are not, those and every other case that have one or more conditional elements can be tackled with the Conditions System. In general, it allows you to branch your quests, st..." Tag: Visual edit
- 19:57, 6 March 2022 diff hist −533 Category:Getting Started →Expanding Knowledge Tag: Visual edit
- 19:48, 6 March 2022 diff hist +915 N Scripting Created page with "In the RPG Creation Kit, Scripting refers to the process of creating C# Scripts that use '''pre-made''' functions made to interact with the key elements of the Kit. Those pre-made functions are usually contained in the RCKFunctions class and can be used for example to spawn an NPC, open/lock a Door, add or update a Quest, change a Dialogue of an NPC and so on and so forth. Scripting is usually done by few lines of code and very often those line..." current Tag: Visual edit
- 19:38, 6 March 2022 diff hist +317 N RCKFunctions Created page with "'''RCKFunctions''' is a name of a static class inside the RPG Creation Kit that contains static methods and function to quickly access the key functionalities of the RPG Creation Kit. It is vastly used while Scripting, and it is always recommended you call functions from there, instead of to the direct classes." current Tag: Visual edit
- 19:35, 6 March 2022 diff hist +1,243 N Quest Script Created page with "A Quest Script is a type of script that runs periodically while a Quest is active. Quest Scripts are widely used and are extremely useful when you need to catch an event that can occur at different time, or more specifically, an event that you don't exactly know when it will occur. Quest Script are the standard way, for example, to update quests that requires a certain NPC to be killed, and this situation is the perfect example to its use. We know that the NPC will..." current Tag: Visual edit
- 19:13, 6 March 2022 diff hist +630 N Looting Point Created page with "thumb|A Chest used as a Looting Point inside the Editor. A Looting Point is a special type of Object inside the game that owns an '''Inventory''' and allows entities to store, take and deposit items inside of it. Looting Points are chests, barrels, boxes or even dead corpses of NPCs inside the game. Looting Points store the items the Player or entities puts in it permanently, likewise, the content set at editor-time of a Looting Point is forever go..." current Tag: Visual edit
- 19:10, 6 March 2022 diff hist +4 N File:Lp 1.png current
- 19:07, 6 March 2022 diff hist +1,291 N Item Script Created page with "An Item Script is a type of script that runs a piece of code when certain events regarding items occurs. Each Item can have only one Item Script set, and the Item Script is set in the 'Configure Item' Window. You can create a Quest Stage Script by right-clicking in the Project Window -> Create -> RPG Creation Kit -> C# -> New Item Script. Item Scripts are extremely useful when you want some things to happen in base of certain events that involve items, s..." Tag: Visual edit
- 18:56, 6 March 2022 diff hist +575 N Item In World Created page with "thumb|An Item In World inside the Demo. An Item In World is an object inside the scene that represents an Item and is usually collectible by the Player. Items In World are also created when the player drops an item from his inventory. Items in World are nothing more than GameObjects with specific components, they can be created quickly with the aid of the Item In World Creation Wizard. Refer to any of this tutorials to know how to create Items In Wor..." Tag: Visual edit
- 18:52, 6 March 2022 diff hist +4 N File:Iiw1.png current
- 18:46, 6 March 2022 diff hist +763 N Quest Stage Script Created page with "A Quest Stage Script is a type of script that runs when a certain Quest Stage has been reached. Quest Stage Scripts are essential elements of the RPG Creation Kit as they allow the execution of code at per-determined and certain moments, in opposition of the Quest Scripts that runs at regular intervals while a quest is active. You can create a Quest Stage Script by right-clicking in the Project Window -> Create -> RPG Creation Kit -> C# -> Quests -> Quest St..." current Tag: Visual edit
- 18:38, 6 March 2022 diff hist +1,470 N Databases Created page with "Databases are assets that contains a collection of elements stored by IDs. Databases are the way Dialogues, Items, Behaviours and other elements are retrieved by ID while the game is running. Whenever we want to add an item to an inventory, or change the Dialogue of an NPC, or get and spawn an NPC in the first place, we are allowed to do that thanks to the Databases. There are 9 types of databases, each of one contains their own collection of elements. * '''AI Databas..." current Tag: Visual edit
- 18:38, 6 March 2022 diff hist +3 N File:Db1.png current
- 15:49, 4 March 2022 diff hist +458 Your First Quest →Implementation - Stage 20: The Bandit Camp Tag: Visual edit
- 22:08, 3 March 2022 diff hist +685 Your First Quest →Implementation - Stage 20: The Bandit Camp Tag: Visual edit
- 22:06, 3 March 2022 diff hist +5 N File:Dy 13.png current
- 21:59, 3 March 2022 diff hist +5 N File:Dy 12.png current
- 21:49, 3 March 2022 diff hist +1,385 Your First Quest →Implementation - Stage 20: The Bandit Camp Tag: Visual edit
- 21:45, 3 March 2022 diff hist +5 N File:Dy 11.png current
- 18:28, 3 March 2022 diff hist +494 Your First Quest →Implementation - Stage 10 Tag: Visual edit
- 18:22, 3 March 2022 diff hist +15 Your First Quest →Implementation - Stage 20: The Bandit Camp Tag: Visual edit
- 18:21, 3 March 2022 diff hist +309 Your First Quest →Implementation - Stage 10 Tag: Visual edit
- 18:19, 3 March 2022 diff hist +498 Your First Quest →Implementation - Stage 10 Tag: Visual edit
- 17:47, 3 March 2022 diff hist +5 N File:Dy 10.png current
- 17:40, 3 March 2022 diff hist +4 N File:Dy 9.png current
- 17:12, 3 March 2022 diff hist +592 Your First Quest →Implementation - Quest Dealer Tag: Visual edit
- 16:50, 3 March 2022 diff hist +735 Your First Quest →Implementation - Quest Dealer Tag: Visual edit
- 16:33, 3 March 2022 diff hist +4 N File:Dy 8.png current
- 16:13, 3 March 2022 diff hist +476 Your First Quest →Implementation - Quest Dealer Tag: Visual edit
- 16:07, 3 March 2022 diff hist +219 Your First Quest →Implementation - Stage 10 Tag: Visual edit
- 15:57, 3 March 2022 diff hist +77 Your First Quest →Implementation - Stage 10 Tag: Visual edit
- 15:56, 3 March 2022 diff hist +394 Your First Quest →Creating the skeleton of the Quest Tag: Visual edit
- 15:55, 3 March 2022 diff hist +4 N File:Dy 6.png current
- 15:54, 3 March 2022 diff hist +4 N File:Dy 5.png current
- 15:37, 3 March 2022 diff hist +1,554 Your First Quest →Implementation - Stage 10 Tag: Visual edit
- 15:37, 3 March 2022 diff hist +4 N File:Dy 4.png current
- 15:31, 3 March 2022 diff hist +4 N File:Dy 3.png current
- 15:20, 3 March 2022 diff hist +1,220 Your First Quest →Implementation - Stage 10 Tag: Visual edit
- 15:19, 3 March 2022 diff hist +5 N File:Dil 2.png current
- 15:08, 3 March 2022 diff hist +868 Your First Quest →Implementation - Stage 10 Tag: Visual edit
- 15:01, 3 March 2022 diff hist +1,868 Your First Quest →Designing the quest Tag: Visual edit
- 15:01, 3 March 2022 diff hist +10 N File:Dialoguey1.gif current
- 15:46, 28 February 2022 diff hist +20 Armor Item current Tag: Visual edit
- 14:55, 28 February 2022 diff hist +8 Armor Item Tag: Visual edit
- 18:28, 23 February 2022 diff hist +35 Your First Quest →Creating the skeleton of the Quest Tag: Visual edit
- 18:07, 23 February 2022 diff hist +3,535 Your First Quest →Designing the quest Tag: Visual edit
- 18:06, 23 February 2022 diff hist +10 N File:Imgifzxert.gif current
- 11:59, 19 February 2022 diff hist +40 Your First Quest Tag: Visual edit
- 11:56, 19 February 2022 diff hist +201 N Your First Quest Created page with "In this tutorial we will use NPC we've created in the NPCs Creation and the Cell we've created in the Creating your First Cell tutorial to create a fairly simple quest." Tag: Visual edit
- 11:54, 19 February 2022 diff hist +486 Creating your first Cell →Cleaning and setting up the new Scene current Tag: Visual edit
- 11:54, 19 February 2022 diff hist +11 N File:Rckcyfc 03t.png current
- 11:52, 19 February 2022 diff hist +11 N File:Rckcyfc 02t.png current
- 11:51, 19 February 2022 diff hist +11 N File:Rckcyfc 01t.png current
- 11:48, 19 February 2022 diff hist +2,023 Creating your first Cell →Creating a Door and Linking the Cells Tag: Visual edit
- 11:42, 19 February 2022 diff hist +9 N File:Rckcryf 1.png current
- 11:35, 19 February 2022 diff hist +7 N File:Cyfc d1.png current
- 11:28, 19 February 2022 diff hist +4 Creating your first Cell →Creating a Door and Linking Cells Tag: Visual edit
- 11:27, 19 February 2022 diff hist +1,338 Creating your first Cell →Creating a New Cell Tag: Visual edit
- 11:25, 19 February 2022 diff hist +1 N Update the Cells Created page with "A" Tag: Visual edit
- 11:13, 19 February 2022 diff hist +1,480 Creating your first Cell →Creating a New Cell Tag: Visual edit
- 11:12, 19 February 2022 diff hist +12 N File:Cebnsfjjb 01.png current
- 11:09, 19 February 2022 diff hist +6 N File:Jfbz01.png current
- 11:06, 19 February 2022 diff hist +8 N File:Crfy 001.png current
- 11:05, 19 February 2022 diff hist +8 N File:Cryfc02 .png current
- 11:03, 19 February 2022 diff hist +7 N File:Cyfc 01.png current
- 10:35, 19 February 2022 diff hist −38 NPCs Creation current Tag: Visual edit
- 10:35, 19 February 2022 diff hist 0 Category:Getting Started →Getting Started Tag: Visual edit
- 10:18, 19 February 2022 diff hist +26 Creating your first Cell →Doors and Cells Tag: Visual edit
- 10:18, 19 February 2022 diff hist +20 Creating your first Cell →Creating a New Cell Tag: Visual edit
- 10:18, 19 February 2022 diff hist +24 Creating your first Cell →Creating a New Cell Tag: Visual edit
- 10:16, 19 February 2022 diff hist +2,615 Creating your first Cell →Primer on Cells Tag: Visual edit
- 10:07, 19 February 2022 diff hist +6 N File:Cyfc 2.png current
- 10:02, 19 February 2022 diff hist +6 N File:Crfs 1.png current
- 09:44, 19 February 2022 diff hist +1,602 Creating your first Cell Tag: Visual edit
- 09:35, 19 February 2022 diff hist +39 NPCs Creation Tag: Visual edit
- 09:14, 19 February 2022 diff hist +32 NPCs Creation →Adding the NPC to the game Tag: Visual edit
- 09:13, 19 February 2022 diff hist −1 NPCs Creation →Behaviour & Dialogue Tag: Visual edit
- 09:12, 19 February 2022 diff hist +490 NPCs Creation →Creating the NPC Tag: Visual edit
- 09:08, 19 February 2022 diff hist +215 NPCs Creation →Troubleshooting Tag: Visual edit
- 09:06, 19 February 2022 diff hist +1,919 NPCs Creation →Troubleshooting Tag: Visual edit
- 09:05, 19 February 2022 diff hist +6 N File:Npcc 9.png current
- 09:04, 19 February 2022 diff hist +6 N File:Npc c8.png current
- 08:51, 19 February 2022 diff hist +675 NPCs Creation →Creating the NPC Tag: Visual edit
- 08:39, 19 February 2022 diff hist +2,910 NPCs Creation Tag: Visual edit
- 08:38, 19 February 2022 diff hist +6 N File:Npcc 7.png current
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- 08:28, 19 February 2022 diff hist +6 N File:Npcc 4.png current
- 08:27, 19 February 2022 diff hist +7 N File:Npcs c3.png current
- 08:20, 19 February 2022 diff hist +14 N File:Npcs creation1.png current
- 08:12, 19 February 2022 diff hist +6 N File:Npcc 1.png current
- 18:33, 18 February 2022 diff hist +826 NPCs Creation →Creating the NPC Tag: Visual edit
- 18:30, 18 February 2022 diff hist +7 N File:Npc c 1.png current
- 16:38, 15 February 2022 diff hist +106 NPCs Creation →Creating the NPC Tag: Visual edit
- 10:57, 15 February 2022 diff hist +669 NPCs Creation Tag: Visual edit
- 10:51, 15 February 2022 diff hist +1,695 N NPCs Creation Created page with "In this tutorial, that comes after A First Look, Part 1 and A First Look, Part 2 we will see how we can add NPCs in the RPG Creation Kit and how they exist in the project. The process is very easy and straightforward, so let's get right into it. == NPCs as Prefabs == thumb|315x315px|The "Rck AI" Inspector that appear while you have an NPC selected inside a scene. In the RPG Creation Kit, NPCs exists as prefabs inside your project. To have N..." Tag: Visual edit
- 10:50, 15 February 2022 diff hist +5 N File:Crnp1.png current
- 10:24, 15 February 2022 diff hist +7 N File:Npcsc 1.png current
- 09:54, 15 February 2022 diff hist +1,766 A First Look, Part 2 →Conclusions current Tag: Visual edit
- 23:48, 14 February 2022 diff hist +2,835 A First Look, Part 2 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 23:21, 14 February 2022 diff hist +2,714 A First Look, Part 2 →Stage 40 - Completing the Quest. Tag: Visual edit
- 23:10, 14 February 2022 diff hist −4 A First Look, Part 1 →Quest Settings current Tag: Visual edit
- 22:40, 14 February 2022 diff hist +1,874 A First Look, Part 2 →Stage 40 - Completing the Quest. Tag: Visual edit
- 22:06, 14 February 2022 diff hist +1,693 A First Look, Part 2 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 21:41, 14 February 2022 diff hist +649 A First Look, Part 2 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 20:43, 14 February 2022 diff hist −13 A First Look, Part 2 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 20:43, 14 February 2022 diff hist −10 A First Look, Part 2 Tag: Visual edit
- 20:41, 14 February 2022 diff hist −816 A First Look, Part 2 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 20:00, 14 February 2022 diff hist −1 A First Look, Part 2 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 19:59, 14 February 2022 diff hist −8 A First Look, Part 1 →Stage 20, Part I Tag: Visual edit
- 19:58, 14 February 2022 diff hist −13 Category:Getting Started →Getting Started Tag: Visual edit
- 19:58, 14 February 2022 diff hist +47 Category:Getting Started Tag: Visual edit
- 19:57, 14 February 2022 diff hist +7,780 N A First Look, Part 2 Created page with "We've left Part I of this Tutorial while being in Stage 20, with the Thief approaching and forcing us to dialogue with him, and we've seen that this happened because of the Thief's [https://silvematt.com/URPGCreationKitDocumentation/index.php/Behaviour Behaviour.] We are at the highlight of the quest, from now on the next stage will be determined by the Player's actions. This reveals the fact that Quest Stages are not always to be executed in or..." Tag: Visual edit
- 19:57, 14 February 2022 diff hist +4 A First Look, Part 1 →Stage 20, Part I Tag: Visual edit
- 19:56, 14 February 2022 diff hist −6,951 A First Look, Part 1 →Stage 20, Part II Tag: Visual edit
- 19:56, 14 February 2022 diff hist +34 N A First Look Silvematt moved page A First Look to A First Look, Part 1 current Tag: New redirect
- 19:56, 14 February 2022 diff hist 0 m A First Look, Part 1 Silvematt moved page A First Look to A First Look, Part 1
- 19:55, 14 February 2022 diff hist +1,109 A First Look, Part 1 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 11:58, 14 February 2022 diff hist +1,482 A First Look, Part 1 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 11:14, 14 February 2022 diff hist +950 A First Look, Part 1 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 10:42, 14 February 2022 diff hist +355 A First Look, Part 1 →1. Stage 30 - Player Kills the Thief Tag: Visual edit
- 10:34, 14 February 2022 diff hist +2,084 A First Look, Part 1 →Player Kills the Thief Tag: Visual edit
- 10:28, 14 February 2022 diff hist +82 Faction current Tag: Visual edit
- 10:10, 14 February 2022 diff hist +413 A First Look, Part 1 →Stage 20, Part II Tag: Visual edit
- 09:36, 14 February 2022 diff hist +572 A First Look, Part 1 →Stage 20, Part II Tag: Visual edit
- 09:16, 14 February 2022 diff hist +33 A First Look, Part 1 →Stage 20 Tag: Visual edit
- 09:10, 14 February 2022 diff hist +7 Category:Getting Started →Learning the RPG Creation Kit Tag: Visual edit
- 09:09, 14 February 2022 diff hist +27 Category:Getting Started →Learning the RPG Creation Kit Tag: Visual edit
- 09:07, 14 February 2022 diff hist +783 A First Look, Part 1 →Stage 20 Tag: Visual edit
- 08:51, 14 February 2022 diff hist +785 A First Look, Part 1 →Stage 20 Tag: Visual edit
- 08:31, 14 February 2022 diff hist +445 A First Look, Part 1 →Stage 20 Tag: Visual edit
- 08:23, 14 February 2022 diff hist +1,524 A First Look, Part 1 →Stage 20 Tag: Visual edit
- 07:52, 14 February 2022 diff hist +208 A First Look, Part 1 →Stage 20 Tag: Visual edit
- 07:48, 14 February 2022 diff hist +2,800 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 07:37, 14 February 2022 diff hist +5 N File:Afl 4.png current
- 22:26, 13 February 2022 diff hist +3 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 21:25, 13 February 2022 diff hist +2 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 21:16, 13 February 2022 diff hist +1 A First Look, Part 1 →Quest Settings Tag: Visual edit
- 21:11, 13 February 2022 diff hist +16 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 21:11, 13 February 2022 diff hist +584 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 21:02, 13 February 2022 diff hist +94 Dialogues →Types of Dialgoue Tag: Visual edit
- 20:59, 13 February 2022 diff hist 0 A First Look, Part 1 →Starting the Quest
- 20:58, 13 February 2022 diff hist +2,283 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 20:50, 13 February 2022 diff hist +5 N File:Afl 2.png current
- 20:19, 13 February 2022 diff hist +1,441 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 20:00, 13 February 2022 diff hist +799 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 19:49, 13 February 2022 diff hist +247 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 19:42, 13 February 2022 diff hist −3 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 19:42, 13 February 2022 diff hist +989 A First Look, Part 1 →Stage 10 Tag: Visual edit
- 19:37, 13 February 2022 diff hist +5 N File:Afl 1.png current
- 19:22, 13 February 2022 diff hist +24 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 17:44, 13 February 2022 diff hist +194 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 17:42, 13 February 2022 diff hist +97 Quest →The Current Stage of the Quest current Tag: Visual edit
- 17:37, 13 February 2022 diff hist +23 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 17:34, 13 February 2022 diff hist +211 Quest →The Current Stage of the Quest Tag: Visual edit
- 17:32, 13 February 2022 diff hist +355 Quest →Quest Stages Tag: Visual edit
- 17:29, 13 February 2022 diff hist +1,662 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 16:44, 13 February 2022 diff hist +555 A First Look, Part 1 →Starting the Quest Tag: Visual edit: Switched
- 16:36, 13 February 2022 diff hist +4 Items Tag: Visual edit
- 16:36, 13 February 2022 diff hist −2 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 16:35, 13 February 2022 diff hist −3 A First Look, Part 1 →Starting the Quest Tag: Visual edit
- 16:34, 13 February 2022 diff hist +1,930 A First Look, Part 1 Tag: Visual edit
- 16:10, 13 February 2022 diff hist −13 Quest →Creating Quests Tag: Visual edit
- 16:08, 13 February 2022 diff hist +5 Quest Tag: Visual edit
- 15:39, 13 February 2022 diff hist +1,715 N A First Look, Part 1 Created page with "In this tutorial we will deeply examine a quest from the Demo, which is "'''Every Dead Man's Nightmare'''", if you have not played this quest, do it before proceeding with the tutorial. This is a long article where most of the elements of the RCK are used and explained, or at least mentioned, so make sure you have plenty of time before going forward. The Quest goes this way: The Player arrives to the North-East village and notices a board with some notes hanged on it...." Tag: Visual edit
- 15:16, 13 February 2022 diff hist +244 Behaviour current Tag: Visual edit
- 15:10, 13 February 2022 diff hist +27 Files, Content and Layout →Files Tag: Visual edit
- 15:06, 13 February 2022 diff hist +1,179 Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 14:43, 13 February 2022 diff hist 0 MediaWiki:Common.css current
- 13:49, 13 February 2022 diff hist −1 Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 13:48, 13 February 2022 diff hist +39 Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 12:22, 13 February 2022 diff hist +139 m Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 11:54, 13 February 2022 diff hist +224 Behaviour →Purpose State, the Memory of the AI Tag: Visual edit
- 11:49, 13 February 2022 diff hist +1,384 Behaviour Tag: Visual edit
- 11:24, 13 February 2022 diff hist +1,362 N Behaviour Created page with "A Behaviour is a data structure that represents a bundle of AI instructions that are used to rule the AI actor that is utilizing it. Behaviours are made of Behaviour Trees, which is an AI Model widely used in game development, essentially, they are just a collection of nodes that controls the flow of decision making of the AI. In this article it's not explained how a Behaviour Tree is created or how it works, as there are many articles, explainations and tutorials extre..." Tag: Visual edit
- 10:10, 13 February 2022 diff hist +10 Files, Content and Layout →Files Tag: Visual edit
- 10:06, 13 February 2022 diff hist +415 Files, Content and Layout →Layout Tag: Visual edit
- 10:04, 13 February 2022 diff hist +179 Files, Content and Layout →Files Tag: Visual edit
- 09:58, 13 February 2022 diff hist 0 MediaWiki:Common.css
- 09:58, 13 February 2022 diff hist +237 MediaWiki:Common.css
- 09:57, 13 February 2022 diff hist 0 MediaWiki:Common.css
- 09:57, 13 February 2022 diff hist +2 MediaWiki:Common.css
- 09:56, 13 February 2022 diff hist −132 MediaWiki:Common.css
- 09:56, 13 February 2022 diff hist +4 MediaWiki:Common.css
- 09:55, 13 February 2022 diff hist +312 N MediaWiki:Common.css Created page with "→CSS placed here will be applied to all skins: →Changes the background color of the bottom and left of each page, up to behind half of the logo:: body { background: red; } →Changes the background color behind the top half of the logo and at top of each page:: #mw-page-base { background: red; }"
- 09:48, 13 February 2022 diff hist +213 Quest Tag: Visual edit
- 09:46, 13 February 2022 diff hist +2,646 Quest Tag: Visual edit
- 09:38, 13 February 2022 diff hist +7 N File:Quest 4.png current
- 09:27, 13 February 2022 diff hist +1,629 N Quest Created page with "thumb|"Every Dead Man's Nightmare" Quest seen in the Quest Editor Window. A Quest is the structure that allows you to create missions and storylines for your game. Quest Development is divided in two stages, creating the skeleton of the quest, and developing the Quest inside the game. The Skeleton of the Quest is created through the Quest Editor Window by describing and creating the Quest Stages, while the development of the quest (the actual things..." Tag: Visual edit
- 09:15, 13 February 2022 diff hist +7 N File:Quest 1.png current
- 09:05, 13 February 2022 diff hist +10 Files, Content and Layout →Files Tag: Visual edit
- 09:05, 13 February 2022 diff hist +83 Faction Tag: Visual edit
- 09:04, 13 February 2022 diff hist +828 Faction Tag: Visual edit
- 09:00, 13 February 2022 diff hist +578 N Faction Created page with "thumb|"GuardsFaction" seen in the RCK Editor. A Faction is a group that entities can belong to. Factions are used to create groups of NPCs and set relationship between them, every faction is joinable by the Player as well at anytime during the game. To create a New Faction, right click in the Project Window -> Create -> RPG Creation Kit -> New Faction. Once you've created a New Faction you can edit it in the inspector or by the use of the Faction..." Tag: Visual edit
- 08:59, 13 February 2022 diff hist +6 N File:Fact 2.png current
- 08:55, 13 February 2022 diff hist +6 N File:Fact 1.png current
- 08:41, 13 February 2022 diff hist +12 Files, Content and Layout →Files Tag: Visual edit
- 23:27, 12 February 2022 diff hist +63 Category:Getting Started →Learning the RPG Creation Kit Tag: Visual edit
- 22:58, 12 February 2022 diff hist +360 Dialogues →Anatomy of a Dialogue Tag: Visual edit
- 22:54, 12 February 2022 diff hist +2,457 Dialogues Tag: Visual edit
- 21:59, 12 February 2022 diff hist +11 N File:Rckdialog 4.png current
- 21:49, 12 February 2022 diff hist +1,249 N Dialogues Created page with "A Dialogue is a structure that holds all the information processed during a conversation between the Player and NPCs, or between NPCs. In the RCK, a Dialogue is composed by Nodes that are connected together, where those nodes can represent the NPC speaking, the Player asking questions or saying things, or special nodes that are used in different occasions. A Dialogue is viewed, created and edited through a Node-Based Editor Window. == Anatomy of a Dialogue == A Dialog..." Tag: Visual edit
- 21:38, 12 February 2022 diff hist +11 N File:Rckdialog 2.png current
- 21:34, 12 February 2022 diff hist +11 N File:Rckdialog 1.png current
- 21:19, 12 February 2022 diff hist +4 Files, Content and Layout →Files Tag: Visual edit
- 19:34, 12 February 2022 diff hist +212 Weapon Item →Configuring Attacks: current Tag: Visual edit
- 19:30, 12 February 2022 diff hist +2,404 N Weapon Item Created page with "thumb|"Iron Axe" Weapon Item displayed in the RCK Editor. A Weapon Item is a type of Item that represents a Weapon that can be used by the Player or NPCs. Weapons are spawned and placed on the character's right or left hand, depending on the weapon type, and some of them can be use in conjunction with shield. * '''Weapon Type:''' the type of the weapon, it can be: File:WEp 2.png The Weapon Type decides how the weapon will be us..." Tag: Visual edit
- 19:28, 12 February 2022 diff hist +6 N File:Weap 3.png current
- 19:17, 12 February 2022 diff hist +5 N File:WEp 2.png current
- 19:02, 12 February 2022 diff hist +12 N File:Weaponitem 1.png current
- 19:00, 12 February 2022 diff hist +291 N Misc Item Created page with "thumb|"Rake" Misc Item displayed in the RCK Editor. A Misc Item is a type of Item that does not have any particular use, in most cases they are used to fill Cells or act as Quest Items. To create a new Misc Item, view Creating a New Misc Item tutorial." current Tag: Visual edit
- 18:57, 12 February 2022 diff hist +10 N File:Miscitem 1.png current
- 18:53, 12 February 2022 diff hist +82 Key Item current Tag: Visual edit
- 18:53, 12 February 2022 diff hist +333 N Key Item Created page with "thumb|"Count's House Key" Key Item seen in the RCK Editor. A Key Item is an Item that is needed in order to access a Door. Key Items does not have any extra property. If a Door is locked, the only way for the Player/NPC to access it is by having the corresponding Key Item in the Inventory." Tag: Visual edit
- 18:51, 12 February 2022 diff hist +9 N File:Keyitem 1.png current
- 18:41, 12 February 2022 diff hist +89 Consumable Item current Tag: Visual edit
- 18:41, 12 February 2022 diff hist +63 Consumable Item Tag: Visual edit
- 18:40, 12 February 2022 diff hist +1 Consumable Item Tag: Visual edit
- 18:39, 12 February 2022 diff hist +949 N Consumable Item Created page with "thumb|"Cheese Wheel" Consumable Item in the RCK Editor. A Consumable Item is an Item that can be consumed by the Player or NPCs to receive some Effects. A Consumable can be consumed inside the Inventory by left clicking on it, when this will happen, the Player/NPC will be subject to the related effects of the item. * '''On Use Effects:''' The Effects On Entity the consumer will receive, such as + 20 Health or + 20 Stamina: ** '''Effect..." Tag: Visual edit
- 18:35, 12 February 2022 diff hist +10 N File:Cons itm 1.png current
- 18:33, 12 February 2022 diff hist +1,015 N Book Item Created page with "thumb|"Deed of Ownership" Book Item displayed in the RCK Window. A Book Item is an Item that represents a Book or a Note readable by the Player. Upon picking up, a Book Item is opened and on the content of it is displayed, while if the Book Item is inside the Player Inventory, clicking on it will open it. * '''2D UI:''' Represents the Background the Book will have when it will be opened. If the Book is red, you may use a red background..." current Tag: Visual edit
- 15:56, 12 February 2022 diff hist +8 Rck Object Viewer current Tag: Visual edit
- 14:52, 12 February 2022 diff hist +85 Armor Item Tag: Visual edit
- 14:48, 12 February 2022 diff hist +10 Armor Item Tag: Visual edit
- 14:48, 12 February 2022 diff hist +130 Armor Item Tag: Visual edit
- 14:46, 12 February 2022 diff hist +1,923 N Armor Item Created page with "thumb|"Iron Curiass" Armor Item seen in the RCK Editor. An Armor Item is a type of Item that represents a piece of wearable equipment. Armor Items can be equipped by the Player and NPCs, where every piece can be combined with any other and every piece may cover one or multiple parts of the body. Every Armor Item must suit the Characters you're using and the Skinned Mesh Renderer (Biped Model) '''needs to include the Armature and Weight'''. * '..." Tag: Visual edit
- 14:37, 12 February 2022 diff hist +13 N File:Armoritem r 1.png current
- 14:23, 12 February 2022 diff hist +11 N File:Armoritem 1.png current
- 14:12, 12 February 2022 diff hist +892 N Ammo Item Created page with "thumb|"Steel Arrow" ammo Proaded into the RCK Editor. An Ammo Item is a type of Item that represents arrows or in general projectiles that can be used with certain types of weapons. They have some unique properties: * '''Type''': Arrow or Dart, an arrow can be shoot by bows, while darts by crossbows. * '''Projectile''': The Projectile assigned to this ammo type. * '''Bag On Body''': The quiver that will be spawned on the character's back..." current Tag: Visual edit